Posted: Sun Jul 06, 2008 10:04 am Post subject:
Tiberium Processor
Subject description: Tiberium Processing Facility
Tiberium Processor
Strength: Strong
Armour: Heavy
Cost: 2000
Power: -35
Tiberium Processors’ are Nod’s ways of converting Tiberium into cash. Using upgraded and more advanced machinery, the 2040 Tiberium Processor can successfully process 90% of known Tiberium crystal forms. _________________ Last edited by Morpher on Thu Apr 09, 2009 1:50 am; edited 1 time in total QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Dec 03, 2008 3:35 pm Post subject:
I'm sorry to day, but it looks a bit plain It's very flat for a refinery, and it looks like it has only a few shades of grey and red, not anything more... QUICK_EDIT
uhm...dutchy....this is usually the typical nod style.....flat, aerodynamic, most of the complex is hidden underground and not so vulnerable to attacks...
the nod buildings were mostly based on concrete, like bunkers, look at the obelisk of light or other TS nod buildings, they used to be covered in plain concrete.
and less is also more, it brings the fine details to highlight.
i prefer buildings like this, it's very aesthetic. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Wed Dec 03, 2008 6:25 pm Post subject:
It looks industrial, it's fine. Maybe if it was a bit less flat, it would look even better. But I bet infantry & vehicles scale well with it, am I right? _________________ Destroy to create. All for the hunt to dominate!
Joined: 08 Jul 2006 Location: in your closet... Post = true
Posted: Wed Dec 03, 2008 9:52 pm Post subject:
right.
Most, if not all of nods buildings are that way. We wanted them to look like half-way sunken into the ground since that is just simply how Nod is building their bases. _________________ audiopulse sagt:
your raging arse is creating storms?
Luke | CCHyper sagt:
yup, neptune size! QUICK_EDIT
Robopope is redoing all Nod buildings, but the old Nod buildings won't be thrown away, I have use for them in the campaign, a bit like transitional forms, different designs for non-general Nod. QUICK_EDIT
Robopope is redoing all Nod buildings, but the old Nod buildings won't be thrown away, I have use for them in the campaign, a bit like transitional forms, different designs for non-general Nod.
Nice idea, will certain Nod factions make an appearance. specifically the Black Hand ? _________________ QUICK_EDIT
Robopope is redoing all Nod buildings, but the old Nod buildings won't be thrown away, I have use for them in the campaign, a bit like transitional forms, different designs for non-general Nod.
Nice idea, will certain Nod factions make an appearance. specifically the Black Hand?
You've already seen the Crown of Eclipse and there's more to be revealed, so... Affirmative QUICK_EDIT
Joined: 03 Dec 2008 Location: Your Mum Dragons: Lame
Posted: Thu Apr 09, 2009 8:09 am Post subject:
I really like the new style of Nod building going on here, I find myself really fond of the windows too. Great stuff can't wait to see more. _________________ DIAB: Dragons are lame.
Everybody complains about the flatness, without even remembering how flat the TS refinery, in fact, was. I think this one is simply beautiful. Maybe lower its cost, though? Since the Nod harvester is cheaper than GDI's equivalent, so should be the refinery. _________________ QUICK_EDIT
I don't think the cost is still valid. It's pretty much useless to argue about those values (and to put them up as well >_>) since we're editing them all the time anyway... QUICK_EDIT
It's easy maths: 2000-1400 = 600, the original cost of the refinery itself. So when the Nod harvester costs 1100, it should be 1100 + 600 = 1700. _________________ QUICK_EDIT
Veins aren't crystalline. If you want info on TO's Tiberium, then you want the threads about Tiberium, Tiberium Disease, Tiberium Monsters, etc. QUICK_EDIT
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