Code:
Behavior = CreateObjectDie ModuleTag_11
CreationList = OCL_CreateSneakAttackTunnel
TransferPreviousHealth = Yes
End
CreationList = OCL_CreateSneakAttackTunnel
TransferPreviousHealth = Yes
End
That 'Transfer Previious Health' Tag has been eluding me ever since I really started working with modules. It was the missing key in alot of my own logics, such as transforminging units, and now that I've found it, we're using a different logic, although I am sure I can find some use for it, especially since I plan to work some of the sneak attack into the building method.