Posted: Fri Oct 28, 2011 6:20 am Post subject:
Concrete Arena (2)
This is my first map in TS .
I away's liked the interior terrain, so I made a skirmish map for it
It's a really small map (I'm serious, it's really small, cause I like small maps :3) and with only limited purple tiberium.
Nice!I have been waiting for it since TI release _________________ ʾUsāmah bin Muḥammad bin ʿAwaḍ bin Lādin; Last edited by Brotherhood of GOD on Fri Apr 06, 2012 4:42 pm; edited 1 time in total QUICK_EDIT
In FinalTI, go to Edit->INI Editing, add a new section called TIBSPRDC, and give it these values:
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5 ; I suggest you lower these to produce the desired effect
LightGreenTint=0.01
LightBlueTint=1.5 ; I suggest you lower these to produce the desired effect
You can also do this by opening the map in wordpad. _________________ QUICK_EDIT
In FinalTI, go to Edit->INI Editing, add a new section called TIBSPRDC, and give it these values:
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5 ; I suggest you lower these to produce the desired effect
LightGreenTint=0.01
LightBlueTint=1.5 ; I suggest you lower these to produce the desired effect
You can also do this by opening the map in wordpad.
NASAM is the Sam Bunker, but imo you shouldn't disable it, since gdi has still the jumpjet and disabling this too could make the map unbalanced. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You could, actually, replace the JJ, though.
Then you could disable the sams and the AA vehicle of Nod (forgot its name ). Another thing would be artillerie - that one would be a bit unlogical, too _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
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