After years of adding this, tweaking that, fine-tuning here, TDX has finally reached a state where I consider it release-worthy.
While it doesn't match what I originally envisioned it to be in terms of singleplayer, in terms of gameplay and audio-visuals it is pretty much how I wanted it to be.
There might be some remaining bugs or balancing issues hiding somewhere, but that can be adressed with a patch (or an updated version for the next OpenRA release).
So without further ado, here are the changelog and download mirrors:
Code:
TDX v0.53 - Changelog
BUGFIXES
- Fixed crash when using right mouse button joystick scrolling
- Fixed Napalm crate not damaging the collecting unit
- Fixed Nod APC not showing any explosion on destruction
VISUAL IMPROVEMENTS
- Improved Obelisk laser visuals by adding a 'glow' effect and increasing the visibility duration
- Slightly re-increased size of rank decorations
BALANCE CHANGES
- Increased Obelisk firing range from 7.5 to 9 cells
- Reduced Minigunner firing range from 4 cells to 3.25 cells
- Reduced damage of Minigunner, both APCs, Jeep and Buggy versus medium vehicle armor and base defenses by 5% of their respective base damage
- Reduced damage of Mobile RPG Launcher versus base defenses by 20%
- Reduced damage of Grenadier grenades versus heavy vehicle armor from 35% to 28% of base damage, and from 60% to 50% vs. medium armor
- Increased damage of Grenadier grenades versus 'wood' base structures from 65% to 75% of base damage
- Slightly increased range and speed of Grenadier grenades
- Increased Nod APC health by 10%
- Some other minor tweaks and fixes to explosions that aren't worth mentioning individually
TDX v0.51 - Changelog
INSTALLATION
- Migrated to .oramod package. See INSTALLATION inside the .zip for details
BUGFIXES
- Removed empty 'lava' folder from maps which could crash the game when selected
- Fixed compatibility of title logo PNG with OSX/Linux
- Downsized rank insignia so they don't hide infantry and small vehicles as much as before
TDX v0.50 - Changelog
NEW FEATURES
- Day/Night cycles (only enabled on the shellmap, Break of Day and Lost in Paradise)
- Caribic tileset (including 2 exclusive MP/skirmish maps, Pirates of C&C and Lost in Paradise)
- Revamped balancing (leaning closer to the original than OpenRA's C&C)
NEW UNITS
- GDI Medic
- GDI Mobile RPG Launcher
- Nod APC (replaces regular APC for Nod)
- Nod Chem Tank
- Nod Scorpion Heavy Tank
- Nod Hind (replaces Apache)
AUDIO IMPROVEMENTS
- Stereo music (mostly tracks from the Sega/PSX versions of C&C1)
- added various sounds from RA1 and TS for more variety
VISUAL IMPROVEMENTS
- added directional cannon muzzle flash (16 facings)
- added RA1 napalm animations (smoother and more 'complete' than their TD counterparts)
- added RA1 water splashes
- added variant of MISSILE with red nose and fins (for use with SSM launcher)
- added different explosions and explosion sounds depending on what terrain or target was hit
- added alpha lighting to several explosion effects
- added blending to some fire effects
- added blinking lights to some buildings
- increased facings of minigun muzzle flash from 8 to 16
- increased facings of flamer and chem spray animations from 8 to 32
- increased power plant and adv. power plant main cooling tower height
- fixed mammoth tank antennae position
- fixed missing shadow on one of moebius' running frames
- tweaked medium tank barrel to point straight forward rather than slightly upwards
- tweaked mammoth tank graphics (replaced shadow on barrels and tracks with real color)
- tweaked adv. guard tower graphics (slightly)
- tweaked helipad graphics (very slightly)
- enabled shadow for all missiles and large bullets
BUGFIXES
- Fixed crash when using right mouse button joystick scrolling
- Fixed Napalm crate not damaging the collecting unit
- Fixed Nod APC not showing any explosion on destruction
VISUAL IMPROVEMENTS
- Improved Obelisk laser visuals by adding a 'glow' effect and increasing the visibility duration
- Slightly re-increased size of rank decorations
BALANCE CHANGES
- Increased Obelisk firing range from 7.5 to 9 cells
- Reduced Minigunner firing range from 4 cells to 3.25 cells
- Reduced damage of Minigunner, both APCs, Jeep and Buggy versus medium vehicle armor and base defenses by 5% of their respective base damage
- Reduced damage of Mobile RPG Launcher versus base defenses by 20%
- Reduced damage of Grenadier grenades versus heavy vehicle armor from 35% to 28% of base damage, and from 60% to 50% vs. medium armor
- Increased damage of Grenadier grenades versus 'wood' base structures from 65% to 75% of base damage
- Slightly increased range and speed of Grenadier grenades
- Increased Nod APC health by 10%
- Some other minor tweaks and fixes to explosions that aren't worth mentioning individually
TDX v0.51 - Changelog
INSTALLATION
- Migrated to .oramod package. See INSTALLATION inside the .zip for details
BUGFIXES
- Removed empty 'lava' folder from maps which could crash the game when selected
- Fixed compatibility of title logo PNG with OSX/Linux
- Downsized rank insignia so they don't hide infantry and small vehicles as much as before
TDX v0.50 - Changelog
NEW FEATURES
- Day/Night cycles (only enabled on the shellmap, Break of Day and Lost in Paradise)
- Caribic tileset (including 2 exclusive MP/skirmish maps, Pirates of C&C and Lost in Paradise)
- Revamped balancing (leaning closer to the original than OpenRA's C&C)
NEW UNITS
- GDI Medic
- GDI Mobile RPG Launcher
- Nod APC (replaces regular APC for Nod)
- Nod Chem Tank
- Nod Scorpion Heavy Tank
- Nod Hind (replaces Apache)
AUDIO IMPROVEMENTS
- Stereo music (mostly tracks from the Sega/PSX versions of C&C1)
- added various sounds from RA1 and TS for more variety
VISUAL IMPROVEMENTS
- added directional cannon muzzle flash (16 facings)
- added RA1 napalm animations (smoother and more 'complete' than their TD counterparts)
- added RA1 water splashes
- added variant of MISSILE with red nose and fins (for use with SSM launcher)
- added different explosions and explosion sounds depending on what terrain or target was hit
- added alpha lighting to several explosion effects
- added blending to some fire effects
- added blinking lights to some buildings
- increased facings of minigun muzzle flash from 8 to 16
- increased facings of flamer and chem spray animations from 8 to 32
- increased power plant and adv. power plant main cooling tower height
- fixed mammoth tank antennae position
- fixed missing shadow on one of moebius' running frames
- tweaked medium tank barrel to point straight forward rather than slightly upwards
- tweaked mammoth tank graphics (replaced shadow on barrels and tracks with real color)
- tweaked adv. guard tower graphics (slightly)
- tweaked helipad graphics (very slightly)
- enabled shadow for all missiles and large bullets
Download Mirrors:
PPM
GitHub
Installation: Copy the 'tdx.oramod' found inside the zip into the 'mods' subfolder inside your OpenRA system directory. If there is no 'mods' subfolder inside the OpenRA system directory, create one first.
IMPORTANT: If you still have the original v0.50 release installed in OpenRA's installation directory, delete that old TDX installation first!
Future TDX releases will always come as .oramod packages that simply overwrite the previous version.
Requires OpenRA release 20160508!
OpenRA can be downloaded here:
http://www.openra.net/download/