Posted: Thu Mar 16, 2017 9:25 pm Post subject:
Battle Fortress Balancing
Subject description: discuss
Well I didn't release the tech tree yet per commanders but the mod has different variants of units depending on which commander it will be placed. As for the Battle Fortress, I didn't implement it on the demo mod since it uses Npatch, but it was planned like this since the early build.
Battle Fortress (Vanilla Allied)
- Sensors only
- 5 Passengers
Battle Fortress (Laser Commander)
- Fires laser instead of mini gun
- 5 Passengers
Battle Fortress (Air Force Commander)
- Fires Anti Air missiles and mini gun
- 4 Passengers
Support Battle Fortress (Superweapon Commander)
- Has a limited radar jamming ability
- 4 Passengers
- Repairs / Heal instead of miniguns? <--- hmm
a bit more uniqueness (bigger differences) might be nice.
e.g.
a hover fortress (could use a higher flightlevel to look like balloonhover. An attached rope ladder under it to show how troops can enter it without having it to land, could use high DeployTime to slow down passengers entering/leaving the vehicle)
a fortress which has a combined IFV logic (possible?), like first passenger decides IFV mode and the others are the opentopped gunners
a fortress which is more like a big APC (no vehicle crushing), has only 2 or 3 passengers, but is much cheaper and faster for some nice hit and run tactics _________________ SHP Artist of Twisted Insurrection: Nod buildings
The CanBeach logic is broken and doesn't work, if that is what you meant? Making the Assault Landship amphibious would be better anyway IMO. _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Mar 17, 2017 4:24 pm Post subject:
Lin Kuei Ominae wrote:
a fortress which has a combined IFV logic (possible?), like first passenger decides IFV mode and the others are the opentopped gunners
OpenTopped IFVs work, but the first passenger will fire out on it's own as well as triggering the IFV mode. I've had such. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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