Posted: Fri Aug 31, 2012 4:39 am Post subject:
Restoring Boris' Old Airstrike Flare. [Ares Optional]
Subject description: I'll point out the Target.
If you've peeked into the SHP of Boris, you will notice he has a flare gun animation. Supposedly this was going to be used for his Secondary but was dummied out for some reason. This tutorial will restore it to working order.
First things first go to Boris Entry in Rulesmd.ini and add/replace the following tags to Boris.
[FlareProj]
Image=DRAGON
Trailer=REDSMOKEY2 ;Recolored Version of Smokey2 in red. (Ares Custom Palette)
UseLineTrail=yes
LineTrailColor=180,0,0
LineTrailColorDecrement=16
You can use SMOKEY2 for the smoke if you do not plan on using Ares.
And Viola. Your Boris now fires a proper flare. This also somewhat breaks Boris' Balance by allowing him to fire the flare then walk away. The Migs will still follow the attack sequence as long as Boris hasn't changed his target.
P.S. If someone can figure out how to allow a smoke particle to spawn on the targeted building. As well as remove the Laser Target Boris uses that would be a great improvement to this.
Eh? Wouldn't SecondaryFire suffice? Correct me if I'm wrong though.
The Vanilla Game already uses Boris pointing with the Flare Gun as his Secondary Fire. This one makes it so Boris uses the unused Flare Gun firing animation. Since in the deploy idle is now the Gun Pointing that's pretty close. _________________ ~ Excelsior ~ QUICK_EDIT
With Deployed Mode the Flare Gun held out would keep Boris facing wherever direction he fired. This tweak re enables the unused Flare Gun animation.
Think of it similar to the GI or Guardian GI, notice how they both have a directional facing while deployed and they do not change directions until they have a new target. _________________ ~ Excelsior ~ QUICK_EDIT
Besides that, they both have a deploy animation, like the GI throwing down sandbags (unclear, but noticable in the shp) I think Jem applied that Flare Gun animation as the deployanim. _________________
Nah its just an instantaneous switch. The DeployFire is the unused Flare Gun Firing Animation. Otherwise his Deploy Mode is of him with the flare gun out as it was in Vanilla.
Really? Works for me. :/
I have cloned projectiles which use Image= Tag and they use the cited original images. _________________ ~ Excelsior ~ QUICK_EDIT
@Starkku: Yeah, IIRC I have some of those too. And they work just fine? Or maybe something is wrong with your codes then. Although I doubt that. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
If someone can figure out how to allow a smoke particle to spawn on the targeted building. As well as remove the Laser Target Boris uses that would be a great improvement to this.
You should do some experiments with this.
Code:
SpawnsParticle=
NumParticles=
Use a dummy invisible anim on the warhead that loops for a few times, use a suitable particle and number of particles it should spawn, that's it. I think you should experiment with the Z draw stuff too. The smokes might be rendered behind the building if you don't set them properly. Mig did this in D-Day for his supply drop building.
Btw Jem, say hi to the guys for me. I'm kinda busy so not gonna be on IRC for awhile. _________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!
wouldn't it be better to change the sequence? put SecondaryFire=305,12,12 so it will play the unused flare gun for it? it is commented out there at the artmd.ini. correct me if i'm worng _________________ QUICK_EDIT
wouldn't it be better to change the sequence? put SecondaryFire=305,12,12 so it will play the unused flare gun for it? it is commented out there at the artmd.ini. correct me if i'm worng
Unless FireOnce is added on the Secondary Boris will keep firing the flare over and over again. Also, Boris will change targets once he's attacked canceling the Airstrike. _________________ ~ Excelsior ~ QUICK_EDIT
IIRC FireOnce on Flare Gun gives IE when Migs fly over the target.
i've already tried it, and it doen's give an ie, only that it changes the target if ever an enemy is in sight or range like noodles said. is there anything that can be done to avoid this except making it deploysequence? _________________ QUICK_EDIT
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