Code:
[RANDOMANIM] ; a 1-frame dummy shp as hooker
Weapon=RandomExplosion
Damage=1
Weapon=RandomExplosion
Damage=1
rules
Code:
[Animations]
+=RANDOMANIM
[WeaponTypes]
+=RandomExplosion
[RandomExplosion]
Projectile=Invisible
Warhead=RandomExplosionWH
[RandomExplosionWH]
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ;your anim pool goes here
EMEffect=yes
+=RANDOMANIM
[WeaponTypes]
+=RandomExplosion
[RandomExplosion]
Projectile=Invisible
Warhead=RandomExplosionWH
[RandomExplosionWH]
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ;your anim pool goes here
EMEffect=yes