Posted: Fri Sep 13, 2019 5:15 am Post subject:
Kirov Airship, Stealth Tank and V3 Launcher (.max)
Subject description: Kirov Airship, Stealth Tank and V3 Launcher
Why do people assume everyone works with only Max?
Put up some other formats for the poor folks who use Blender and other free-to-use software too...
On-topic, they look bland (lack of texture), but the models are nice. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Sep 13, 2019 6:24 am Post subject:
cxtian39 wrote:
They don't need detail texture when converting to vxl
I just need to point out one thing: This section is not restricted to 3D models that should be converted to voxels. In fact, we expect 3D models that could be used in as many games as possible. So, textures do make a considerable difference here. QUICK_EDIT
For use in other games they seem rather wasteful with polygons.
Every round surface seems to have way too many polygons to be useable in anything but rendered sprites or converted into VXL.
For a 3D engine game they would need to be modified a lot to not cause lags due to the many polygons, where it maybe be easier/better/faster to start from scratch anyway. _________________ SHP Artist of Twisted Insurrection: Nod buildings
They don't need detail texture when converting to vxl
I just need to point out one thing: This section is not restricted to 3D models that should be converted to voxels. In fact, we expect 3D models that could be used in as many games as possible. So, textures do make a considerable difference here.
They look like they are for that purpose with high poly and low detail texture QUICK_EDIT
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