
Rather than stick to one style (and therefore lower player flexibility) you have two option.
The C&C 3 'Call for Transport' ability, that all infantry get access to once an Airforce Command HQ has been built will now call a NightHawk Transport. Once the infantry have been dropped off, the NightHawk called using this ability will fly away. It is also important to note that this NightHawk is not armed!

Once you have built a Tech center, you will be able to build a 'standard' NightHawk from the Airforce Command HQ. This version is armed with a machine gun, is radar invisible, and most importantly is reusable!

The Longarm of Allied justice
Folks, the Allies do not have a proper artillery unit. Sure the Prism tank is a fearsome unit, but it is not a proper artillery unit, and its range is pathetic in comparison to the Soviet V3.

Since Einstein's Chronosphere is still not ready, there are certain battle situations where Allied commanders can struggle. A temporary solution is called for, and I am delighted that I can present to you the 'Longarm' upgrade program!
What is the Longarm program? put simply it is a refit package that is designed to convert selected NightHawks into a long range aerial attack platform, via the addition of sensors, targetting radar, and finally swapping out reserve fuel tanks for air launched cruise missiles!

A full roll-out is simply too expensive, so this package will be delivered on a case-by-case basis, and due to (balance) NightHawks refitted to be 'Longarm' missile platforms, will be noticeably slower then standard NightHawks.
"Don't worry about clearing the LZ, we'll handle that ourselves!"