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This is the first release featuring the new architecture changes, unified internal interfaces, and new game data formats. It provides a stable basis for further improvements. The gameplay found in this release is not much more than a tech demo, so don't expect too much from running it.
Highlights
- New game data conversion with support for all Genie games:
- Age of Empires 1 (1997)
- Age of Empires 1: Definitive Edition
- Age of Empires 2 (1999)
- Age of Empires 2: HD Edition
- Age of Empires 2: Definitive Edition
- Star Wars Galactic Battlegrounds
- Age of Empires 2 (Trial Version) for demoing the engine
- Age of Empires 1 (1997)
- New OpenGL renderer
- threaded rendering
- 15x speedups in comparison to previous renderer
- threaded rendering
- New game simulation workflow
- event-based simulation
- backed by nyan database for game data
- component-based architecture
- event-based simulation
- New input system
- Extended documentation
Changelog
https://github.com/SFTtech/openage/blob/master/doc/changelogs/engine/v0.5.0.md
For further information about Openage, visit the Official Website, Forums, and YouTube Video Channel. Openage is available for download Here. That's all, folks! Stay tuned at PPM for more news coverage on Openage!