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The time now is Mon Apr 07, 2025 4:02 pm
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Any way to make infantry enter buildings/transports faster?
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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rey
Disk Thrower


Joined: 15 Jul 2019

PostPosted: Thu Mar 27, 2025 9:25 pm    Post subject:  Any way to make infantry enter buildings/transports faster? Reply with quote  Mark this post and the followings unread

The entering structures mechanic was always awful:
- speed is slow;
-"dumb stack" is formed, when whole crowd is waiting for one specific unit to enter till next will start to move;
- the whole big crowd sent to enter can do that only from one specific side;
- if several structures are marked to enter through the waypoints(Z) only last one shall be properly filled.

Maybe there is already a solution form Ares/Phobos that i'm not aware of?
I saw some chineese modders make a real magic about this problems, but surely mod authors never reveal HOW they did it.
https://media.moddb.com/cache/images/mods/1/47/46661/thumb_620x2000/173.gif
https://media.moddb.com/cache/images/mods/1/47/46661/thumb_620x2000/172.gif

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Mar 28, 2025 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

There is no way to speed this up.

Those Chinese gifs just look like they are sped up, probably playing on the highest game speed (un-capped FPS) on a good PC etc.

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76pow
Vehicle Driver


Joined: 23 Jun 2020

PostPosted: Tue Apr 01, 2025 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I wonder why westwood made the infantry enter the transport one by one instead of just having the entire group disappear into the transport instantly, like some other games did. It would be a great improvement in the future for phobos.

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Wed Apr 02, 2025 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have also always wondered why they decided to do that.. in tibsun they piled into the
transport but in ra2 they recoded it to be a que

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MRMIdAS
Tiberian Beast


Joined: 17 Jul 2008

PostPosted: Thu Apr 03, 2025 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
i have also always wondered why they decided to do that.. in tibsun they piled into the
transport but in ra2 they recoded it to be a que


Wasn't there rare cases of the game getting fucky if 2 units entered on the same frame?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 03, 2025 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread


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