You can't make the elite bomb use up 4 ammo per shot. Instead change ammo to 1 and then make the normal Primary/Secondary weapons use strafing to fire 4 shots for 1 ammo. _________________
Okay but thats for Phobos, which I don't have.
Where can I get this ?
The other thing Mig, can you tell me whats the mistake in this code please ?
I have another bomber thats suppose to drop just one bomb but what happens is thatunlike other aircraft that fire at the target and then return to base after they have destroyed it or run out of ammo, this onewill drop the bomb and even if its destroyed, the bomber will continue to fly straight for a while [sometimes off the map] then it will turn around.
And at times it will drop 2 or 3 more bombs even though ammo is set to 1 and it will drop them a few seconds after the first one of it will drop them on the way back.
It won't drob just 1 and then turn back.
; SKYFALL BOMBER
[AMIG]
UIName=Name:SKYFALL
Name=SKYFALL
Image=AMIG
Prerequisite=RADAR,GAAIRB
Primary=FireBomb400
Secondary=SkyFire
ElitePrimary=FireBombEX
EliteSecondary=SkyTernal
CanPassiveAquire=yes; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=400
Category=AirPower
Armor=light
TechLevel=3
Sight=28
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR;GAAIRB
PipScale=Ammo
Speed=16
;PitchSpeed=0.9
;PitchAngle=0
JumpjetCrash=20 ; Climb, but down
JumpjetHeight=2575
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,Americans
ForbiddenHouses=Alliance,French,Germans
Cost=2500
Points=20
ROT=6
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=90
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DeathWeapon=JetCrashExplosion
MaxDebris=48
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=JetAirExplo
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=RaiderDie
;ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
RollAngle=50
AIBuildThis=yes QUICK_EDIT
You probably have the ROF on the weapon set high, once an aircraft fires its weapon it wont turn around until the ROF cycle has completed. _________________
[ParaFireWH] ; just a copy of [Fire] but different
CellSpread=5
PercentAtMax=.10
Wood=yes
Verses=600%,500%,200%,75%,55%,60%,150%,50%,30%,100%,100%
InfDeath=4
Sparky=no
Fire=yes
AnimList=MININUKE,NAPALM
;XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ; invisible animation with particle attached, remove this if you don't want particles
ProneDamage=100%
Report=BomberBlast QUICK_EDIT
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