Posted: Sun Apr 02, 2006 12:51 pm Post subject:
User Screenshots
Subject description: Post Your Screenshots!
This thread is for everyone & anyone who wants to post screenshots of their experiences in the mod, upload screenshots of anything you want from the mod! Battles, nice bases, cool units, you name it. This thread is about your screenshots! QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Tue Apr 04, 2006 7:41 pm Post subject:
that "chronospere"is not a chronosphere. it's a electronical generator for GDI. It provides a lot of power.
BTW, I couldn't get my attack force and my defence on the screen. My base is big do you know? (smart for nuclear attacks) Actually there are 10 jugs and a lot of titans!
5.) Ion Cannon. The Light of the God. It killed Kane himself thirty years ago, and now it put an end to GDI pathetic existence on Terrace Mk II )
http://img225.imageshack.us/my.php?image=51aj1.jpg QUICK_EDIT
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Thu Apr 13, 2006 3:05 pm Post subject:
Any way to get those atom bomb explosions to show up properly? By that, I mean, compare where a normal explosion, say, TWLT100 shows up. If it hits the target, the anim shows up right where the weapon with TWLT100 attached to the warhead hits. But with that nuclear explosion thing, the weapon hits, and the anim shows up below where the weapon hit. Suggestions? _________________
[quote="DCoder"]There is no sanity left in this thread.[/quote] QUICK_EDIT
Joined: 23 Feb 2006 Location: Bodegraven, The Netherlands
Posted: Thu Apr 13, 2006 8:09 pm Post subject:
Yeah! I have a new USB stick!! But I have some problems with the driver on Windows 98 SE... So I'll think the images will come later... _________________
why isn't there any text on the cameos? I also noticed that the meteor summoner(or whatever it is)'s shadow is in wrong place, and the smaller part doesn't have shadow at all. The meteor storm is nice, like it always is, but are those falling meteors (I guess not) or the meteor debris? _________________ QUICK_EDIT
no, since in RA2/YR text in cameo is drawn in the cameo itself.
But, as far as I remember, there is a cameo pack for RA2/YR that contains all cameos from the game with the text removed. But I forgot where I've seen this pack QUICK_EDIT
I do believe this mod is fun (I haven't yet played it), but you need a lot of graphics work, not only C&P, J4m3s. And the Allied Chro...CABAL harvester is huge! I'd also like to know what those new buildings are. _________________ QUICK_EDIT
I do believe this mod is fun (I haven't yet played it), but you need a lot of graphics work, not only C&P, J4m3s. And the Allied Chro...CABAL harvester is huge! I'd also like to know what those new buildings are.
Yes, sure, but still they are placeholders; & i am not very good at modelling buildings for flat SHP, so i wont be replacing them anytime soon unless somebody offered their talents.
Well you can play the mod already because this public beta is released to well.. the public. Its fun, even if the graphics are not 100% new, fresh, & with fancy alpha lighting.
Ok well here are some of the buildings you see in the screenies: (The ones that are not obvious) the montauk is a cyborg barracks, the big yuri structure is a tech centre, in the sidebar you can see a tiberium reactor which is the round-ish structure.
The CABAL Harvester is tougher, slightly slower, carries alot more, & can travel over water. QUICK_EDIT
Yes, sure, but still they are placeholders; & i am not very good at modelling buildings for flat SHP, so i wont be replacing them anytime soon unless somebody offered their talents.
heh, sounds very familiar _________________ QUICK_EDIT
2 j4m3sb0nd
a little glitch with Mutant Tech Centre. Buildup animation is for Soviet Cloning Vats, but the building itself is Yuri Cloning Vats
and, btw, after digging up in the MIX I found the SHP of Soviet Iron Curtain. It was going to be used in your mod, or there is something else? =) QUICK_EDIT
more conyards => faster building construction
more barracks/Hands of Nod/montauks/dwellings => faster infantry training (My Nod Cyborg Commander was constructed at the speed of three light infantry soldiers )
and, anyway, at that moment I had nearly 100000 (one hundred thousands) credits. More money - more fun
by the way, about Tratos. I suddenly noticed that summoning meteor causes damage BEFORE the meteor falls down ) Trees simply burn, and severely wounded infantry dies ))) I found that out just yesterday QUICK_EDIT
Terrace II
starting position - 2 refineries/harvesters on green tiberium, 1 on blue (if there is blue tiberium)
small harvesting base near green or blue field with two harvesters and refineries
one big forward base near center, 2-3 ref/harv on red tiberium, 2/3 on blue. So I don't suffer from lack of cash
but, anyway, I play not too well... QUICK_EDIT
The Iron Curtain was going to originally be the super power plant type for a team like Nod, but in the end i gave Nod the Industrial plant graphic, & the mutants do not need so much power. QUICK_EDIT
2 j4m3sb0nd - I see Also I wanted to ask one thing. Will you release a small patch for minor bugs like wrong animation for cloning vats buildup and Mammoth Mk II weapons bug? QUICK_EDIT
I really hope you will purge your mod of RA2 elements. A number of people have noted that the mod IS going downhill.
Is going downhill? Nothing has been changed/added since the public beta released ages ago, merely there are screenshots to show what is in it, whether they be placeholders or not. Sure if you want to go ahead & help me make detailed, new SHP buildings go ahead. QUICK_EDIT
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