Posted: Sat May 06, 2006 9:41 pm Post subject:
Unit Listings
This post will be updated as soon as new units gets done.
USA:
APC
Rocket Buggy
Heavy Tank
Tank Destroyer
Humvee.
Medium Tank.
Harvester
Chaingun tank.
F16
F117 stealth bomber
Comanche stealth chopper.
Artillery
Prototype Stealth Tank.
Russia:
MIG. This is the only Russian unit for now because im currently doing the USA side Last edited by Sleepwalker on Sun Jun 04, 2006 10:59 pm; edited 16 times in total QUICK_EDIT
The voxels may look nice and all but the cameo's look... Errmm... As crappy as hell. Let my give you some advice; taking screenies in the voxel viewer is just the first step in cameo editing. you'll have to do some more edits in image ready/photoshop to make it look nice. I'm not claiming that I have extreme and Üuberly professional image editing skills or experience, but you shouldn't just take them right from the viewer and smack them down on the background. QUICK_EDIT
If you'd read something on the main page then you would know that I am not the one that's making the cameos. And i have to dissagree with you. I think the cameos are awsome. QUICK_EDIT
The problem is that the cameos lack loads of detailing, something that can't really be achieved unless it has been modelled, but you can at least try not to make it look like that. I can clearly see where the remap is supposed to be. To be honest, the voxels look way better than the cameo's, something that shouldn't be that way. QUICK_EDIT
I think the voxels are all very nice quality, and look very nice ingame. However I have to agree with Titan on some of the cameos, but I don't think they look crappy, they just don't look as good as they could. I suggest if possible change the way they are presented, becuase they use the TS style of cameo and your mod isn't based on TS or in the TS universe, perhaps some more interesting shots, where the units are on different terrain and maybe not all seen at 1 angle. _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat May 13, 2006 8:08 pm Post subject:
All voxels are great! Specially the harvester. The first 3 cameos are not good. They look too blurred, specially the Heavy Tank and Rocket Buggy. QUICK_EDIT
Personally I think I did very well on these new ones. I did find that my old ones were lacking but I thought it was just my habit of thinking badly about my own work. _________________
War does not determine who is right, war determines who is left. QUICK_EDIT
Aircraft cameos really need work, their blurred badly, can't you make better images that are more pallette friendly and less sort of blurred?
Still I like the F-16 and the MIG, the F-117 looks a bit too dark, looks like there is not much detail, I suggest slightly brightening the cockpit but I can't comment on the darkness becuase its partially the type of paint that aids its stealth. _________________ QUICK_EDIT
I like the F-16! But how does it attack? Like a Orca Fighter or like a Orca Bomber? I'm not really sure. The cameos are nice but the 'firing' of the tank makes it blurry somehow. QUICK_EDIT
But the F-16 and the MiG-29 (It is a Mig-29's design) should turn away after (Acurrate) Missile shots, not keep on firing at the ground and get sot down like the Orca Bomber.[ And how does the Aircraft land? Not VTOL I hope. If VTOL it should be a Harrier! QUICK_EDIT
The APC looks like a bus! The Tanks destroyer looks a bit weird...and the Harvester looks like a Truck withs spikes infront of it! Well it's in my point of view, not others. QUICK_EDIT
Ah, the light effects on the ground vehicles make them look better!
On to the aircraft.
Yeah, I'm most likely going to redo the Mig, maybe the F117 but I think the F16 cameo looks fines, it's supposed to have that kind of blur because it's flying. _________________
War does not determine who is right, war determines who is left. QUICK_EDIT
Some very nice voxels there!
I have to say I very much like what I see.
A little thing with regard to the aircraft, you might want to change the angle they fly at, as it currently looks a little weird with them pointing down.
Change "PitchAngle=" to correct this.
As I've said, some really nice work, I look forward to seeing more! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Great work on the cameos! Just a hint: It's a bit hard to see where the terrain starts, and where the voxel ends on, say the heavy tank. Use linear burn with a small brush, not only to exentuate the lines, but to smooth them. Also, use the colour dodge tool with an orange colour, to get some good explosions. (use it with less opacity to get some reflection on the vehicle. _________________
[quote="Lt A1br3cht"]Kill it with fire!!!!!!!!!!![/quote] QUICK_EDIT
Well the Commanche needs to have a PitchSpeeed of 0.16 when it moves foward and the F-16, F-117 and the MiG (I don't know what design would be next) should have a PitchSpeed of 1.1 to move straight. I wonder how a aircraft would have a PitchSpeed of 0.16 when flying down a slope/hill and a PitchSpeed of 1.1 when flying straight... QUICK_EDIT
Great work on the cameos! Just a hint: It's a bit hard to see where the terrain starts, and where the voxel ends on, say the heavy tank. Use linear burn with a small brush, not only to exentuate the lines, but to smooth them. Also, use the colour dodge tool with an orange colour, to get some good explosions. (use it with less opacity to get some reflection on the vehicle.
Yeah, I'd do that but one problem, is that I only have Photoshop 5.0. I will likely fix them up when I "buy" a newer version of it. _________________
War does not determine who is right, war determines who is left. QUICK_EDIT
Looks like a tank with a gun on it. You should shorten it a little bit and longer a bit too. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I meant it's too tall and it's too short. It looks more like RA's Artillery. Or is it that I'm used to see Nod's Stealth Tanks? _________________ Please, read the signature rules of the forum. QUICK_EDIT
I read that before and I didn't like the sounds of it, they don't work as well as if they are just normal aircraft. Kinda sounds like sacrificing game play for graphics, which is just wrong. _________________
War does not determine who is right, war determines who is left. QUICK_EDIT
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