I must finish some stuffs and release 3.00.
(I think I will release simultaneously ETS 3.00 and RP 1.08SE) _________________ ARM forever - x86 sucks QUICK_EDIT
yeah and you can bet ya pants i will release TS: DOTL
when ETS comes out no doubt i'll try to use most of the new code.
CVCvk can you please add in a text document what you added thanks. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
and extand the limits of our creative side. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
I can't believe i've totally missed this thread 0_o i must be going blind.
Anyway rather then me go through all 11 pages, is there any lists etc as to what things have been done so far. Like the RP list of changes and additions etc? I am VERY interesting in this project _________________ QUICK_EDIT
these are impossable in TS but there on my wishlist...but can ETS be impoved to do
*edited*
ok i'll expain
random mission generator (makes single player missions automaticaly )
Formation movement (box , vee, line fromation )
Improving the harvester AI ( more effeint routes ie: no in the path of enmys or near their base )
Mortar infantry. (yes depolyable infantry and able to fire super weapons as well when deployed and undeployed)
A bridgelayer/combat engineer (makes briges)
Aerial recon super weapon (super wepon that works like spy plane shows icon but after chage automaticly flys all over the map reveiling the map slowly you cant stop this super weapon form firing or start the super weapon this weapon only works once)
A technician-type unit that can field repair vehicles to 50% (stop this acting like a medic ?)
Minefields. (but not act like a limpet done an be able to be deplyed by a vehicle)
The ability to knock over trees.(but not be crushable )
Trenches ( like a building that can be garasioned by units like RA2 but the units take the damage not the building when facing tanks but when facing infantry the infantry inside the trench cant take damage aand btw tanks can't cross this.)
Sabatour (like Commando, but turns off buildings for a set number of mintines)
-muldake
*A Paris Gun (super long range artillery)
"Grand Cannon" and you mean just extend the range of weapons* in a sence but fire in a slow arch not a high one ...(manly to do whith weapon charaterics)
ok this i think is the imposable ones sorry i didn't edit it im in a hurry _________________ Link to a document to see what mods i have and/or working on or working with
Click Last edited by Dubzac on Fri Sep 29, 2006 12:05 pm; edited 3 times in total QUICK_EDIT
A bridgelayer/combat engineer
That cool vehicle from GI Joe that lays bridges.
Doubt that'll ever happen.. Making bridges work was one of the things which took a lot of time for the developers with TS. And its a pain in the arse to play around with..
Aerial recon?
Erm, just give MoveToShroud=yes for aircraft...
A Paris Gun (super long range artillery)
"Grand Cannon" and you mean just extend the range of weapons..
Trenches
Partially (at least) possible to do. Just requires some terrain editing. (or Rocks/Trees). You just use a form which is passable to infantry, but not tanks..
Sabatour (like Commando, but is stealth and has only a pistol)
Eerr.. Just make a guy stealthed, with C4=yes and give him a pistol weapon...
Guard dogs (can detect stealth units)
I'm sure Doggie=yes or IsCanine=yes or something already does that?
That or give it sensors=yes? _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Can some one clear ETS wish list out of stupid suggestions? :\
No... better put em into its own section "What will never be done, you fckng noobs" just to aviod posting this crap again. _________________ Gangster is a Project Perfect Wuj (c)Aro Last edited by Gangster on Fri Sep 29, 2006 3:19 pm; edited 1 time in total QUICK_EDIT
Probably a good idea. Renegade, would it be possible to do something like that, to make an extra page for it? _________________ If there is a problem on the forums, PM me. QUICK_EDIT
French Cannon..
Dubzac. It *is* the "Grand Cannon".
And If you want an Artillery to not arc so high, just put High=no.
And if you don't want it to arc at all, just put arcing=false
All these things which were "impossible" in TS.. if you actually knew the code, maybe you'd see that half of them were possible..
And there is now a "Deadlist" underneath the Wishlist, thanks to Gangster.
If anyone sees something which is either completely stupid, quite literally impossible for TS, or something requiring so much work its simply not worth it, please move it to the Deadlist..
And.. check your edit before you put it up.. the spelling mistakes and grammar make it stand out. It doesn't look good. And its bad to leave it for someone else to correct.. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
ok Muldrake
yes i am a bad speller and yeah im form a poor background i suppose that anwers your question.
yes there are alot or re-posts abot the same thing and yes it is ratter stupid.
also i think the stuff that cant be done should be geryed out and a cross to be stuck there and key saying this can't be done. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
And there is now a "Deadlist" underneath the Wishlist, thanks to Gangster.
If anyone sees something which is either completely stupid, quite literally impossible for TS, or something requiring so much work its simply not worth it, please move it to the Deadlist..
And.. check your edit before you put it up.. the spelling mistakes and grammar make it stand out. It doesn't look good. And its bad to leave it for someone else to correct..
Ain't it grand when your competitors get the power to decide whether or not your wish even gets a chance?
There is a reason we always made sure only the Hackers decided the fate of a wish...
What's even more funny is that something as simple as "Stereo sound" gets killed, but complex stuff like "Formation movement (box , vee, line fromation )" is still there...
Face it, people: We have no idea. Two years ago we deemed most of the stuff now possible totally impossible. We are not in the position to decide what gets eliminated and what doesn't. Unless we do the coding ourselves. _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
True, but instead of drawing a line somewhere, why not draw a thick, very tolerating line? Things over this thick line must be removed. I removed '3rd person shooter' 2 times already but some stubborn idiot is still re-adding it. QUICK_EDIT
Yeah, my bad, Renegade. I assume, i'm banned there again.
Well, it was a suggest to someone who responsable for ModEnc to do Deadlist. But DCoder ve said that we can add it by ourself so.. it was added. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Yeah, my bad, Renegade. I assume, i'm banned there again.
Well, it was a suggest to someone who responsable for ModEnc to do Deadlist. But DCoder ve said that we can add it by ourself so.. it was added.
huh? banned? for what? -_^ I didn't even touch the damn list. I was just expressing my doubts and concerns about the apperant lack of use and possibilities for abuse of this list on an open discussion platform.
Don't be so frickin' paranoid. As long as you don't revision-spam the database, you're pretty safe from me _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
And there is now a "Deadlist" underneath the Wishlist, thanks to Gangster.
If anyone sees something which is either completely stupid, quite literally impossible for TS, or something requiring so much work its simply not worth it, please move it to the Deadlist..
And.. check your edit before you put it up.. the spelling mistakes and grammar make it stand out. It doesn't look good. And its bad to leave it for someone else to correct..
Ain't it grand when your competitors get the power to decide whether or not your wish even gets a chance?
There is a reason we always made sure only the Hackers decided the fate of a wish...
What's even more funny is that something as simple as "Stereo sound" gets killed, but complex stuff like "Formation movement (box , vee, line fromation )" is still there...
Face it, people: We have no idea. Two years ago we deemed most of the stuff now possible totally impossible. We are not in the position to decide what gets eliminated and what doesn't. Unless we do the coding ourselves.
well my idea about formations you could get the code form AOE II ( age of empires two) a simple cut/paste job if i knew how to hack my AOE TWO
i would give you the codes for formations. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
That is exactly what I mean...from which vast experience in hacking do you take the knowledge it'd just be a copy-paste job?
a) have you seen AOE II's code?
b) have you seen TS's code?
c) do you know how tightly AOE II's code is integrated with the rest of it?
d) do you know how difficult it is to insert large, new, independent code into TS?
Yes, it may be as easy as copying and pasting the code. On the other hand, it might be totally impossible, 'cause AOE II's formations code relies on large portions of the other code. We don't know. And that was exactly my point - were we qualified to make such decisions, we wouldn't have to rely on VK to write the patch.
Take stereo sound, for example - you say it's just a copy-paste job to make formations. I'd guess it'd be a simple series of checks and ifs to introduce stereo sound:
1. Does the file we're going to play have one or two audio streams?
2. If it has only one stream: Output stream one through both left and right audio channels.
3. If it has two audio streams: Output stream one through channel one and stream two through channel two
...yet someone deemed stereo sound so difficult to make that he deadlisted it.
Our imaginations and assumptions are irrelevant. We are not qualified to decide what's possible and what's not.
Yeah, you are completely right, I guess we didn't quite think about the consequences.
Is there anyway to do it so CNCVK can choose what is not possible? Or things he is not willing to code in? _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Well, he could just move wishes into a "Rejected" section, like pd did - problem is, VK never logs in when he edits ¬_¬, and when I just see a random IP number rejecting wishes, how am I supposed to know whether this is a valid update by VK or just a n00b vandalizing the list? _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
Given King James' Bible and G. Washington's Bible, would you expect directions like "page 257, line 42" to yield the same result in both? Same problem here, code at this level refers to all in-memory locations this way, without knowing any higher-level constructs like verses, chapters, sections, etc. To put it simply, you cannot expect to copy code willy-nilly and have it work offhand, and fixing it would most likely take longer than writing the same routine from scratch.
P.S., when I suggested you people organise the list yourselves, I was also thinking of splitting it into categories, RockPatch style, i.e., "Completely new features", "Imports from other C&C", "Bugfixes", etc., not only "Possible" and "Impossible". QUICK_EDIT
I agree with DC. I think that alot of people are just getting over excited at the fact that someone if finally doing something for TS.
I think the best things to do is the simple things, that were generally removed just before release or are not totally functional. Such as the Chameleon Spy in Multiplayer or something along those line...
People need to remember that PD is the poor bugger doing this and if the game was ment to have function from more up-to-date C&C games, they would of included it in the first place when making it.
The thing with the RP is that RA2 is based around the TS engine in the first place :p _________________ QUICK_EDIT
Thats a deal. But person who will sort current wishlist would be aslo experienced... for example i cant say for sure is "Zoom in/out function" goes to "Completely new features" or not? Afar, code is already in TS engine... but cant be called by user without map trigers. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
People need to remember that PD is the poor bugger doing this
Eeeep, wrong. It's CNCVK, not PD. PD quit about a week ago.
Gangster wrote:
"Zoom in/out function" goes to "Completely new features" or not?
Given that it's already partially there, I would say "Enhancements".
Bascially, use your own judgment, if somebody disagrees, they can use the "discussion" tab on the article and argument their view. Wiki evolves all the time through user contributions, and in this case, unlike C+C3, changes are good. QUICK_EDIT
Well, he could just move wishes into a "Rejected" section, like pd did - problem is, VK never logs in when he edits ¬_¬, and when I just see a random IP number rejecting wishes, how am I supposed to know whether this is a valid update by VK or just a n00b vandalizing the list?
Oh, Sorry _________________ ARM forever - x86 sucks QUICK_EDIT
so you don't want formations types fine. i don't care im just given ideas theres no need to thow it in my face.
@DCoder @Renegade
im just asuming that aoe2 is kinda same since it uses the same sorta engine like RA2 i thought it maybe a idea even AOE one used the formations ...i know shur and others have made building covertions form AOE2 and TS building are execly the same covertion wise.
if a customiseable program that can edit the hard code ...we our selfs to edit it to how we want it ratter than rely on one person then CNCVK can relax.
i was thinking formations to save things like apc's and engineers from attack like box formation is great form going slow and being protective of the weak things inside.
however if you want to attack use line formation to bring all your weapon to bear on the enemy with out bunching up great for defences.
or flaking formation where the team spits your forces in to two parts so you can surround the enemy and attack form all sides.
even these simple three can save your men/woman form geting wiped out there fore saving the palyer alot of cash. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
... Right, you appearantly have no idea how assembly works. If you were to take out the formations coding and implement it in TS, you would have to:
-Find and then disassemble the coding lines that control the formations in AOE. Just hope they're in one block, which they probably are not .
-Somehow have to find the right variables and coding lines corresponding with the AOE code and change them so it fits TS, which would take a few hundred years to get right because AOE code is integrated in AOE, not TS.
-Implement the code so it will not clash with other variables.
Please, do not suggest porting features like this. From RA2 to TS, okay, I can understand it, but from a totally different game? No. Right now we only need changes that are either close to possible (Moving of small values from global level to local level, much like moving BerzerkAllowed=, CloakSound= or DeadBodies= to actual unit coding instead of [AudioVisual] and [CombatDamage]) or ones that might need a bit more abstract thinking. QUICK_EDIT
Please, do not suggest porting features like this. From RA2 to TS, okay, I can understand it, but from a totally different game? No. Right now we only need changes that are either close to possible (Moving of small values from global level to local level, much like moving BerzerkAllowed=, CloakSound= or DeadBodies= to actual unit coding instead of [AudioVisual] and [CombatDamage]) or ones that might need a bit more abstract thinking
Exactly what i said, im glad im not the only one to think like that _________________ QUICK_EDIT
... Right, you appearantly have no idea how assembly works. If you were to take out the formations coding and implement it in TS, you would have to:
-Find and then disassemble the coding lines that control the formations in AOE. Just hope they're in one block, which they probably are not .
-Somehow have to find the right variables and coding lines corresponding with the AOE code and change them so it fits TS, which would take a few hundred years to get right because AOE code is integrated in AOE, not TS.
-Implement the code so it will not clash with other variables.
Please, do not suggest porting features like this. From RA2 to TS, okay, I can understand it, but from a totally different game? No. Right now we only need changes that are either close to possible (Moving of small values from global level to local level, much like moving BerzerkAllowed=, CloakSound= or DeadBodies= to actual unit coding instead of [AudioVisual] and [CombatDamage]) or ones that might need a bit more abstract thinking.
aye aye cap'n ... ................well if you wanta be uncreative fine i woun't stand in ya way after all you wold have to make the code form scarch which i think most of you can't do anyway....ooooow its too hard whatever get a code book ., net ,gides,etc. ...thats just laziness thats all.
its only code remember surly it a bit of hard work can't kill ya. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
You are not a f*cking coder, so don't act like you know jack shit about how hard or not hard coding something is. If you think it's just laziness, GO AND CODE IT YOURSELF, SMARTASS. Can't? STFU .
If you spout crap like that again, I'm gonna shove a porcupine up your ass. A pregnant one. Sideways. QUICK_EDIT
Joined: 06 Mar 2006 Location: On the battlefield destroying GDI and Nod
Posted: Tue Oct 03, 2006 12:29 pm Post subject:
Dubzac I second what DCoder says. I know a very very very very very very
Small piece of coding knowledge. And what your asking is near impossible
to do. QUICK_EDIT
This isn't just coding or programming, this is assembly. They're trying to make sense out of a whole heap of hexadecimal numbers by converting it to assembly code, which is very hard, afterwards you have to understand the code you just translated and try to understand what you want to change and why. You should also make sure you don't break anything. Of course, you can check errors with the except.txt, but you still have to make sure you do not mess things up. So, agreeing with DCoder without trying to look like a smartass, don't post here anymore, use the wishlist instead, where we can all remove your suggestions or dump them in the deadlist. QUICK_EDIT
Dubzac58 Stop being such an ass. Remember people have lives, work and school. This is just a hobby to any propper modder and you need to think yourself lucky that someone is even bothering to do this.
Having people such as you telling others to do this and that, and spouting "creative" crap and complaining makes people like this give up on project. Now i suggest if you have nothing good to contribute, or atleast something that can be done without totally re-coding the game, then please do as DCoder said and STFU! _________________ QUICK_EDIT
... Right, you appearantly have no idea how assembly works. If you were to take out the formations coding and implement it in TS, you would have to:
-Find and then disassemble the coding lines that control the formations in AOE. Just hope they're in one block, which they probably are not .
-Somehow have to find the right variables and coding lines corresponding with the AOE code and change them so it fits TS, which would take a few hundred years to get right because AOE code is integrated in AOE, not TS.
-Implement the code so it will not clash with other variables.
Please, do not suggest porting features like this. From RA2 to TS, okay, I can understand it, but from a totally different game? No. Right now we only need changes that are either close to possible (Moving of small values from global level to local level, much like moving BerzerkAllowed=, CloakSound= or DeadBodies= to actual unit coding instead of [AudioVisual] and [CombatDamage]) or ones that might need a bit more abstract thinking.
aye aye cap'n ... ................well if you wanta be uncreative fine i woun't stand in ya way after all you wold have to make the code form scarch which i think most of you can't do anyway....ooooow its too hard whatever get a code book ., net ,gides,etc. ...thats just laziness thats all.
its only code remember surly it a bit of hard work can't kill ya.
you little piece of shit, hard work ?, you don't know shit about hard work.
Go learn coding, then learn assembly, THEN try to code new features into a SMALL program.
c&cvk is working on a LARGE program, you have absolutely no idea of how much work a LITTLE bit of code is in such an environment.
so, for the future , DO NOT SPEAK YOUR MIND UNLESS YOU KNOW SOMETHING ABOUT SAID SUBJECT. _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
~~ well if you wanta be uncreative fine ~~ you wold have to make the code form scarch which i think most of you can't do anyway ~~ whatever get a code book ., net ,gides,etc. ...thats just laziness thats all. ~~ its only code remember surly it a bit of hard work can't kill ya.
All the books and guides in the world couldn't help you code the simplest program. You know jack all about programming. How can you possibly know how easy or hard it is? This community has never seen so much ignorance and pompous attitude in the same place. You've lowered yourself to a worthless pile of twigs for everyone to flame. QUICK_EDIT
Do I leave this as an example for other people with poorly thought out suggestions, or do I attempt to clean it up?
I really don't want this topic to become a flame war, which it clearly is.
For the moment, the current posts will remain, but no further flaming etc will be tolerated. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
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