As for me, i'm scripting for a very cool, old school and promising RTS at the moment. (On second thought... it would be great to do a c&c mod for it )
So, not much time, to improve rotd.
But... i've done some progress with my tmp converter and maybe i will release a first version of it soon. _________________ QUICK_EDIT
But... i've done some progress with my tmp converter and maybe i will release a first version of it soon.
hmm... i had troubles with my laptop and i have to recover the sourcecode of the tool
so probably not soon, but sooner or later _________________ QUICK_EDIT
well... a lot of time has passed since my last post
I've told you, that i was working on a very promising and cool RTS. It will be released soon and it's called SunAge and i thougt, you might be interested: www.sunage-the-game.com _________________ QUICK_EDIT
I myself am looking to break into the industry, once I finish up working on my animation degree, hoping for a concept art position, but its nice to see whats going on in the field..
but anyways do you have any suggestions? Also how did you find out about this job and how are you liking it? any words on what did you do or are doing or is that all under NDA?
oh and to steer this kinda back on topic. hows progress on the tool you mentioned? _________________ Delirium.. QUICK_EDIT
[...]
but anyways do you have any suggestions? Also how did you find out about this job and how are you liking it? any words on what did you do or are doing or is that all under NDA?
oh and to steer this kinda back on topic. hows progress on the tool you mentioned?
well... i was studying Computer Graphics and got the job ad from a professor. I submitted my application to vertex4 and got the job. I've done some Game Developement and Game Design projects at university, so i had something to show. And one big plus was that i worked on ROTD.
I think, it's essential to show that you really want to do games. Working on mods or other small game projects is a very good way to demonstrate this.
To my Tool:
I havn't worked much on it since my last post, but you can download a working version of it from here.
Dregan wrote:
[...]
So how easy will the game be to mod?
It shouldn't be to hard to mod SunAge. The graphics are 2D like the buildings in TS and the C like scripting language is very flexible. _________________ QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sun Sep 30, 2007 9:20 pm Post subject:
Jokeman wrote:
well... i was studying Computer Graphics and got the job ad from a professor. I submitted my application to vertex4 and got the job. I've done some Game Developement and Game Design projects at university, so i had something to show. And one big plus was that i worked on ROTD.
Wow, your work on RotD helped you to get a job?!
Now that's cool
and I'm looking forward to SunAge, looks really great
btw just in case anyone cares, I've stopped working on this mod because there just isn't much left that can be improved (at least not with my limited skills at 2D stuff), however I do at least have some ideas how to enhance this mod without too much work, so maybe there will be a version 2.62 or 2.7 at some point in the future. Nothing guaranteed, tho. I'm still collecting ideas and resources. Main problems are lack of time and lack of motivation, but that seems to become the problem for most mods out there, sooner or later...
But whatever happens, we at least reached "finished" state, which means quite something, considering how few people actually worked on it. There aren't many mods (and even less Total Conversions) that can claim this. QUICK_EDIT
well... it's great that ROTD is under development again... i'm looking forward to see the new features
maybe i will also find some time to do little things for the new version
in fact, I'm not working on sunage any more... my scripting job has been already finished a year ago
but I'm still very proud that i had the opportunity to work on such a cool game
I'm now working on another project _________________ QUICK_EDIT
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