you cam't do that because the facing is worng _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
@ Carnotaurus
nah, as i said before, i am NOT trying to recreate TD as close as possibble - Reaperr and Jokeman already did a amazing job at this, so i wont spend time trying to improve a allready nearly perfekt thing
My aim is to make ROTD look a bit more like in the TD cinematics (without changing the balance), thats why i use them as a base for my designs.
@ Jokeman
Hast du zufällig ICQ oder MSN? _________________ QUICK_EDIT
so... after a lot of time i nearly finished the new stealth tank voxel... doesent look to much different from the old, but its much more accurate to the VQA.
Note: colos are not final (needs some more dirt and maybe some more details), the red cables are remapable.
Looks good but the grey texture... a bit plain no?
dosent matter anymore, i lost it together some most of my moddings files in a harddisc crash yesterday... _________________ Last edited by Stygs on Fri Oct 13, 2006 8:39 pm; edited 2 times in total QUICK_EDIT
OK, I tested it, and, um... the fire offset of the Flame Tank is totally wrong now. The animation starts too high compared to the vxl.
i am planing to release a small bugfix tomorrow which should have the old firing offset and sounds for flame tank/trooper and chem warrior (which now requieres temple again).
Did you find any other (small) bugs i could fix? _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Oct 14, 2006 1:41 am Post subject:
I thought you scrapped it. But hey, I am not going to bitch! I honestly think you should add some RA1 machine gun sounds/screams/explosions, along with TD ones. And the old Apache Landing-takeoff noises. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sat Oct 21, 2006 5:43 pm Post subject:
..this totally crashes my ROTD :-\
[edit]
Oh wait... this is just a patch. I thought it was an updated version -_- _________________ Last edited by Nyerguds on Sun Oct 22, 2006 7:52 am; edited 1 time in total QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Tue Oct 24, 2006 9:52 am Post subject:
Carnotaurus wrote:
I thought you scrapped it. But hey, I am not going to bitch! I honestly think you should add some RA1 machine gun sounds/screams/explosions, along with TD ones. And the old Apache Landing-takeoff noises.
I actually did that some time ago, but it turned out that the sounds are quite long, and the result is that sometimes the take-off sound is still running while the apache is already landing...
Didn't I include shortened versions of these sounds anyway? QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Oct 24, 2006 11:01 am Post subject:
Erm..No... I think you should, and add in the unused tossing sounds from TD and RA, hell, maybe even some RA screams. Its just such little variety with three screams!! _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Tue Oct 24, 2006 1:23 pm Post subject:
Carnotaurus wrote:
Erm..No... I think you should, and add in the unused tossing sounds from TD and RA, hell, maybe even some RA screams. Its just such little variety with three screams!!
I only have the german version of RA1, and they censored the death screams, maybe you could upload the original ones? QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Oct 24, 2006 8:58 pm Post subject:
I'll get the original TD and RA ones for you later. k? And you didnt use the prerelease Turret sound which i'll also harvest. Its much..nicer. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
The remap driver may look strange, but i wanted a visible difference between bike and driver (and its the best spot for remaps )
the image is based on some WW render pictures and Nyerguds CnC-Akira comparision (even through there are some small mistakes in his text ^^ ) _________________ QUICK_EDIT
Here a picture of my new buggy voxel. I made it for RotD 2.6, but I may release a new version of my own mod with it (doesn't look like reaper will finish 2.6 this year :/ )
That is one awesome bike!
Truely awesome, nice one Chriz!
Buggy looks great too! (Be nice to see them at different angles ingame though ) _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Nov 30, 2006 11:34 pm Post subject:
I'd hit that buggy like the fist of an angry god. it really rocks. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Dec 01, 2006 2:02 pm Post subject:
Chriz wrote:
Looks like this forum here is really dead
Here a picture of my new buggy voxel. I made it for RotD 2.6, but I may release a new version of my own mod with it (doesn't look like reaper will finish 2.6 this year :/ )
I will
I couldn't work on RotD for the past 2 weeks due to hardware problems, and now I finally found what exactly was causing the problem: my hard-drive. Unfortunately, I found out through it suddenly killing itself, it doesn't even get listed in the bios anymore...
BUT fortunately this doesn't hurt RotD 2.6 developement except for another week of delay, because when the first symptoms appeared a month ago, I was keen enough to suspect that it COULD be the hard-drive. I later thought it was the CPU, but to be on the save side, I moved everything important, including everything RotD-related, to my Raptor HD, so once my new HD has arrived (and Windows n everything re-installed... *sigh* ), I'll finally be able to work on RotD again.
the basic 2.6 is almost ready to roll, features that can't be finished in time will be delayed to 2.7. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Dec 02, 2006 2:58 am Post subject:
Reap, will my ORCA be put in 2.6? Also, can we pleeeaaaseee see more voxel debris? like turrets and stuff(not just barrels) if that isnt tooooo much to ask? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Dec 02, 2006 4:21 pm Post subject:
Amazing, the guy in the bike looks JUST like a CC95 inf. Lovely work. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Dec 03, 2006 11:28 am Post subject:
Very nice stuff... though IMO the yellow on the Stealth Tank is far too bright.
Also, what exactly is remap on the Stealth Tank? Just the front window isn't enough IMO, since you barely see it when it's facing north.
Another note... I'd make the buggy about 150% of the width you got now. Comparing its current width and height, it seems like a small gust of wind could topple it _________________ Last edited by Nyerguds on Sun Dec 03, 2006 11:48 am; edited 1 time in total QUICK_EDIT
the red cables are remaps, not the windows
But the darker yellow is a nice idea, i will try it if i find some time
I know the buggy is quite small, but its moddeled after the US Army Scorpion Buggy, so thats what it is supposded to be (and changing its size would make driver and gunner look compressed)
btw, I gave bike and buggy a visible driver/gunner and now I am wondering: should other units also have a visible crew (APC gunner, crew for the Nod artillery and so on)? _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Dec 03, 2006 12:07 pm Post subject:
Well this shows the original X*Y dimensions as seen in the original C&C (resized from 320x200 to 640x480 to get the correct aspect ratio, since 320x200 was full screen in DOS)
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