Posted: Sun Aug 20, 2006 4:38 pm Post subject:
[TS] Nod Scorpion Super Heavy Walker (MMKII is history)
Subject description: elite nod unit
Hi
This is a unit i've made and already posted on tiberiumsun.com.
Its a giant scorpion for Nod as a Walker unit with 8 legs
It comes with a 20 Frames walking animation
8 Standing Frames
40 Deathframes (yeah it gets destroyed spectacular, i think) + unique explosion separated in two stages (take a look at my example code how this works)
40 Firing Frames for each of the 8 facings (charge up animation for very heavy Laser Cannon mounted on the tail)
1 Build-menu Icon
1 Hit animation for the laser cannon
use it as you want, but if you release a mod using this unit, I would like to see a little note that it is from me.
here comes the code for art rules and sound ini for a faster implementation. but its only an example
oh before i forget it. the unit uses FiringSyncFrame1= and that is as far as i know a firestorm command. means, that it is possible that only with firestorm installed the firing animation is perfect syncronized to the weapon firing. i dont know how it is if someone only has TS. but if you have FS it is usable in TS too.
[SCORPION]
Name=Score-P-Ion ;okay its only a beta version name, find a better one
Prerequisite=NODFACTORY,NARADR,NATECH,NATMPL
Primary=ScorpionLaser
Elite=ScorpionLaserElite
Strength=1000
Category=AFV
Armor=concrete
TechLevel=9
Turret=no
IsTilter=no
TargetLaser=no
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Sight=10
Speed=3
SelfHealing=yes
CrateGoodie=no
Crusher=yes
Owner=Nod
Cost=2500
Points=25
ROT=5
Explodes=no ;if yes death-anim makes more and more damage
Explosion=SCDETH1X ;use his own explosion
VoiceSelect=drrpsel1,drrpsel2,drrpsel3
VoiceMove=drrpmov1,drrpmov2,drrpsel1,drrpsel2
VoiceAttack=drrpatk1,drrpatk2,drrpatk3,drrpatk4,drrpsel3,drrpsel1
VoiceFeedback=
MaxDebris=4
DebrisTypes=PIECE,GASTANK
DebrisMaximums=2,2
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=SELF_HEAL,STRONGER
EliteAbilities=SENSORS
Accelerates=false
ImmuneToVeins=yes
BuildLimit=2
The attack animation has a remappable ball when it fires, which has a black outline and looks bad when it is very dark. You should fix that... QUICK_EDIT
how
removing it and instead make it as a firing animation isn't possible because it doesn't charge up before the weapon fires.
and to remove the dark outline is a problem to, because it is a light effect with glowing light source that gets rendered in front of a black background. so it always fades into the dark background. QUICK_EDIT
how
removing it and instead make it as a firing animation isn't possible because it doesn't charge up before the weapon fires.
and to remove the dark outline is a problem to, because it is a light effect with glowing light source that gets rendered in front of a black background. so it always fades into the dark background.
Use the RA2 unittem.pal palette in SHP builder, it has a blue background instead of a black background, and uses all the same colors as the TS unittem.pal palette. That way you could try to remove the outlines, and also, I wouldn't mind this unit not having that ball when it attacks, look at the Obelisk of Light, no red glowing ball when it fires either... QUICK_EDIT
thanks
it's not that long ago (yesterday i think). i'm not one of those who post each day in each thread they find, only a comment like "could be better" or "i like this". I do like more the constructive critism. That doesn't says that i dislike good comments on my units
i think today in the evening or tomorrow i have a new unit ready for posting it there. QUICK_EDIT
I think the chassis should be larger to support that fat tail, but very good work. _________________ If the world didn't suck, we'd all fall into space... QUICK_EDIT
this unit is a friggamaister! excelent work! I guess you could work with the fire anim though, I don't like when it turns out yellow. _________________ QUICK_EDIT
Use the RA2 unittem.pal palette in SHP builder, it has a blue background instead of a black background, and uses all the same colors as the TS unittem.pal palette. That way you could try to remove the outlines, and also, I wouldn't mind this unit not having that ball when it attacks, look at the Obelisk of Light, no red glowing ball when it fires either...
then it would fade into a blue outline. i don't think i'm going to remake the fire anim soon. At least i like it that way, even with the black ball that starts glowing red. Perhaps one day i feel like redoing that but not now. sorry. In addition i wanted it's anim sth special compared to the already known one from original units/buildings. btw i have a new idea coming in my mind that removes the outline at all, but i will see when i make this or even if.
Darentei wrote:
I meant check out some of the comments and maybe reply to them... You haven't done that in weeks.
hmm, i'm not someone for much small talk. even if i don't answer every comment i read them all and am thankful for all the great comments.
Yuri 06 wrote:
I guess you could work with the fire anim though, I don't like when it turns out yellow.
the reason why i did it remappable is, because this is the only pure red colorsceme. else it would have become a mix of yellow, gold and red. QUICK_EDIT
Thats got to be the best unit I've ever seen especially an Shp unit. I guess if i had to critique it, the only thing i would change is the amount of legs, but dont mind me thats brilliant. 5 freaking stars dude! _________________
Tourist: A person who travels a thousand miles to get a picture of himself standing by his car. QUICK_EDIT
Try not to bump topics unless you have something constructive to say. Hey, your new, and i used to do it as well Last edited by Tartan Bunny on Wed Jan 09, 2008 11:01 am; edited 1 time in total QUICK_EDIT
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