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[WIP] Anubis
Moderators: Suiseiseki
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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Jan 04, 2007 4:01 am    Post subject:  [WIP] Anubis Reply with quote  Mark this post and the followings unread

After a long unmentioned hiatus - I got bored and started on some new concept art. Enjoy. (Mainly expansion to the walking base to come along with some biomechanial features.)

Of course, the crucified enemies are mainly for show.



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Last edited by Suiseiseki on Thu Jan 04, 2007 4:17 am; edited 1 time in total

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Thu Jan 04, 2007 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

That's disturbing, graphically amazing, but disturbing...

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Jan 04, 2007 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

It's meant to be disturbing. I could make the crucified happily dance upon the cross if you wish - although I suspect that could be worse? #Tongue

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blubb
General


Joined: 31 Jul 2005

PostPosted: Thu Jan 04, 2007 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Stealth edited by Carni - your reminding me of the correct term never happened. ;]
Looks great and original, reminds me on the thoughts behind the classical DooM

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Jan 04, 2007 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

gotta agree - very doomish...

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Jan 04, 2007 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Moar.



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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Thu Jan 04, 2007 5:04 am    Post subject: Reply with quote  Mark this post and the followings unread

What's it supposed to do?

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blubb
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Joined: 31 Jul 2005

PostPosted: Thu Jan 04, 2007 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Stealth edited by Carni - your reminding me of the correct term never happened. ;]

*deploys mobile sensor array* #Tongue


i have to say the never version also looks VERY impressive, what is the yellow thing it wears above the head of the guy on the cross?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Jan 04, 2007 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Cadre wrote:
What's it supposed to do?


Tentacle rape or some such evil...

Depending on how it goes it'll either:
Be a quick, light armoured infantry mutator and structure killer
Be a relatively slow walking obelisk style unit - retaining the mutagens of course.

Of course, actual weapons are undisclosed as of yet.

Blubb wrote:
*deploys mobile sensor array*

O SHI-

Blubb wrote:
what is the yellow thing it wears above the head of the guy on the cross?

That's a halo - added for shits and giggles. It won't actually be in the final version. Probably be replaced with a barbed wire crown.

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Thu Jan 04, 2007 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

lol its rock, good work carn Smile

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Jan 04, 2007 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Anal rapage.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Thu Jan 04, 2007 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
I could make the crucified happily dance upon the cross if you wish


You HAVE to do that. Please #Tongue

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Jan 04, 2007 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet mobile golgotha!

happy dance, then writhe in pain!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jan 04, 2007 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could make it rip the enemies apart, just like that, with huge splash of blood Twisted Evil ...am I going a little over? Laughing

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Jan 04, 2007 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 06 wrote:
You could make it rip the enemies apart, just like that, with huge splash of blood Twisted Evil ...am I going a little over? Laughing


That happens with other units already. Wink #Tongue

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Fri Jan 05, 2007 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

i like the b sametrical desine, but why do they have to be naked and why do they have to have crowns of thorns?
(major Spell Check)

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Fri Jan 05, 2007 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

-Ux2- wrote:
i like the b sametrical desine, but why do they have to be naked and why do they have to have crowns of thorns?
(major S C)


Who said they had to? It's my design - they mount their enemies onto their war machines as power sources - they are twisted bastards who see anyone or anything which isn't one of their own as inferiro. I'm not changing it. I'm making this mod for me, not others afterall.

This mod quite possibly will end up offending people who are:
  1. Oversensitive about violence
  2. Offended by imagery which could be seen as mocking religion
  3. Not myself


If you're offended, don't look. I'll potentially make a version without material which could be classed as offensive but, low priority and may never happen.

Last edited by Suiseiseki on Fri Jan 05, 2007 4:52 pm; edited 1 time in total

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jan 05, 2007 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

offending??!! i love it! just my thing.

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Fri Jan 05, 2007 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

well anyway. if your gonna make a spider that gets power from enemys like that, you should make it be able to deploy and make a feild of crosses with the spider in the midle and every time it kills an enemy it hangs it on a cross and sucks the life out of it and powering your bases.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Jan 06, 2007 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

-Ux2- wrote:
well anyway. if your gonna make a spider that gets power from enemys like that, you should make it be able to deploy and make a feild of crosses with the spider in the midle and every time it kills an enemy it hangs it on a cross and sucks the life out of it and powering your bases.


I've already got two power plants for The Tainted - I don't really see a need a walking one. Confused

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 06, 2007 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

What are level of blood and gore of you're mod anyway?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Jan 06, 2007 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
What are level of blood and gore of you're mod anyway?


Higher than average for a RTS.

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Sat Jan 06, 2007 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Even Dawn of War? In that case, damn I'm gonna love this mod...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 06, 2007 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well - in Psi-Syberian Conflict after some unit get blown up - there is only a bloody puddle there left...

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jan 06, 2007 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Carnivean wrote:
gufu wrote:
What are level of blood and gore of you're mod anyway?


Higher than average for a RTS.


now we still dont know, average is pretty low.
so... wich of the following will correspond with the mod the most:

1. standard blood effects -> blood on death
2. blood on death + on explosion impact
3. blood on death and all impacts
4. 3 + blood stays on the ground
5. fountains of blood and pieces of soldiers flying
6. amazing gibs and large pools of blood
7. special attacks for even more, and larger bloodfountains
8. ZHOMG, 1 C4nt s33 sh1t, t3h bl00d 1s 1n t3h w4y!!!11!!1!

the higher the number, the better of course ^^

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sat Jan 06, 2007 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like it escaped from a gore horrormovie Very Happy I like it. If these mod is going to be more gore, I definitively going to like it Very Happy

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Jan 06, 2007 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
Carnivean wrote:
gufu wrote:
What are level of blood and gore of you're mod anyway?


Higher than average for a RTS.


now we still dont know, average is pretty low.
so... wich of the following will correspond with the mod the most:

1. standard blood effects -> blood on death
2. blood on death + on explosion impact
3. blood on death and all impacts
4. 3 + blood stays on the ground
5. fountains of blood and pieces of soldiers flying
6. amazing gibs and large pools of blood
7. special attacks for even more, and larger bloodfountains
8. ZHOMG, 1 C4nt s33 sh1t, t3h bl00d 1s 1n t3h w4y!!!11!!1!

the higher the number, the better of course ^^


It'll be around 7. Special attacks from heroes obviously result in nastiness (e.g. sword = sliced in half body bits flying blood spraying happiness)

Since blood spray on impact wouldn't really work for the engine that won't be in though.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Jan 07, 2007 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

cant certian units have a damage particle that is all red, implying bleeding? might also work with melee weapons aswell, ex. repairbot sparks?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Jan 07, 2007 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Akult wrote:
cant certian units have a damage particle that is all red, implying bleeding? might also work with melee weapons aswell, ex. repairbot sparks?


That would result in more likely reconnect errors and possible slowdown. Some units may make use of particle effects (Likely as you stated, melee weapons; swords hitting vehicles resulting in sparks and normal units blood) but most won't simply as it's just not sensible to have so much crap just for the sake of gore effects.

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Jan 07, 2007 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh definately I agree, only in the course, if it adds to the effect. it would be more appreciate in special case, rather than standard issue.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 07, 2007 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Replace debris with body parts. Very Happy

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jan 07, 2007 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

smoke > blood?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Jan 07, 2007 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bleh shut up and talk about the unit already. If you want to post suggestions on how to make the mod violent make a topic in the main section. >_>

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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Sun Jan 07, 2007 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well done model, I like it.

Suggestion though, since the bodies are a bit covered with blood it would make sense if the lower part of unit itself had some minor blood. It is nothing major but it is something that annoys me a bit Razz

Been looking through the other work, interesting and good designs. Nothing wrong with the imagination, that is for sure.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Jan 07, 2007 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

gamemate wrote:
Well done model, I like it.

Suggestion though, since the bodies are a bit covered with blood it would make sense if the lower part of unit itself had some minor blood. It is nothing major but it is something that annoys me a bit Razz

Been looking through the other work, interesting and good designs. Nothing wrong with the imagination, that is for sure.


Bear in mind that that's the only thing with any texturing as it'd be underbearing to have the people grey etc.

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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Sun Jan 07, 2007 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The model looks great.. but the legs seem like really thin... lol and it looks top heavy, and as if its about to fall over head first... (back or forward lol)

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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Sun Jan 07, 2007 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

aren't you worried the blood will remap? Or have you change the color that remaps?

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Jan 08, 2007 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Cadre wrote:
aren't you worried the blood will remap? Or have you change the color that remaps?


I'll be using custom palettes. I'll probably make remaps green or something.

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