Posted: Fri May 18, 2007 11:44 pm Post subject:
Sarajevo Red Zone
Subject description: Remake from original map from GDI and Nod campagins...
Sarajevo Red Zone - map for C&C3: Tiberium Wars
Territory - Red Zone
Players - 2х3 and 1x1
Size of the map - middle (normal)
The map based on a map from the game`s campaign
Sarajevo Red Zone is a detailed map for 5 players. It is a beautifull remake of famous map from GDI and Nod campaigns. At this map, I decided to create the map after the Ion Cannon shot when the Blood of Gods was detonated. And now Sarajevo on the covered by Red zone and, accordingly, everything changed: terrain, climate and many other things. the map have neutral units which defending deserted bases (hint: check perimeters of the base and you will find highly explosive barrels. Be careful - one single shot and everything will detonate!)
Map included 5 players: 2 - defenders and 3 - offensive players
Instalation: Copy map files to C:\Documents and Settings\<your>\Application Data\Command & Conquer 3 Tiberium Wars\Maps\...
The archive consist from the map, sreenshots and mini-map (JPG)
i like the look of this i will give it a wirl, i really wish i had the talent to make such a detailed map. coz without the scripts in mine it would be quite plain and boring. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed May 30, 2007 3:08 am Post subject:
Very nice map . I love the details, the environment and the aditions. The neutral units annoyed my harvesters a lot and almost destroyed my original expansion. However, they got distracted by an infantry that, for some reason, they always missed their shot on it and my predators wiped their ass.
This map is worth spotlighting! So, it should be the first C&C3 map spotlighted here. Congrats! QUICK_EDIT
It seemed good map but made for awful gameplay when max players, tiberium is too limited, would have put more tiberium instead of these silly derelict bases of yours. QUICK_EDIT
Someone can seems, that it is not enough tiberium, but in my opinion it is enough of it. Especially in the center of a card the basic deposits blue tiberium. And you have not forgotten about solderings which are protected not strongly. Especially parameters of fields tiberium are changed a little, for example strong activity tiberium and it there grows in the center of a map quickly. I wish to tell still, that on this card I had been put some the purposes: to make from yellow a red zone, all chesspiece would be neutral forces, that is struggle not with players, and with neutrals more. Here it is not so pleasant to some to see forces GDI, Nod and Scrin together - the matter is that I was based on the thought up plot when GDI and Nod were sometimes united against newcomers, but Scrin not looking at it have managed to grasp the thrown bases. QUICK_EDIT
New corrected edition from original map.
- corrected balance
- new map version - 2 players
- unlocked other ability powers (radar scan, cloning army etc.)
- new minimaps for 2x3 and 1x1 versions
No, the TO banner thing has been deleted/removed! Oh the humanity (*coughphotobucketcough*)! Last edited by Supa Killa the II on Wed Jul 02, 2008 9:57 pm; edited 3 times in total QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum