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(WIP) Out in the Open (2-4)
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Jun 13, 2007 11:01 pm    Post subject:  (WIP) Out in the Open (2-4) Reply with quote  Mark this post and the followings unread

Out in the Open depicts an arctic warzone.

:: Story ::
This region of the world was once an isolated place where the Second Red War did not reach. It is relatively untouched, but the US Army did manage to set up several outposts in the area. Following the 2nd Red War and the Allies' abuse of Weather Control technology, horrific climate changes caused tempatures to go far below 0 during the Winter months. Several parts of the rivers running through the area freeze over, making pathways. The tracks left by evacuating civilians and military forces still scar the landscape, even after ten years. 2 ghost towns, and an isolated outpost remain of the area. This area was the also the site of a 1996 plane crashing involving 4 transport craft. It was rumored that the survivors are still alive today.

:: Map Info ::
Size: 115 x 86 (map preview distorts this ALOT)
Theater: Snow
Terrain: Relatively even, somewhat obstructed in areas. Water is plentiful.
Resources: 600k (this is SS only)
Gameplay Type(speed, favors): Normal, Attacker

:: Features ::
Several tech buildings
Abandoned towns
Airplane crashsite
Center island has a capturable bunker that will act as ground control.



ssmp01.PNG
 Description:
 Filesize:  19.51 KB
 Viewed:  4648 Time(s)

ssmp01.PNG



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jun 15, 2007 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Should be nice to play.

But perhaps if you add some water to the lower part of the maps, so ships can travel from one side to another - that would be usefull.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Fri Jun 15, 2007 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

No need for that, as the rivers look as if they're not large enough to support yards and naval fighting period.


Detail is nice, just, top left seems a bit out of luck on build space. Perhaps some work on that would prove better.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jun 15, 2007 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Modder666 wrote:
No need for that, as the rivers look as if they're not large enough to support yards and naval fighting period.


Actually, they look quite big enough for a naval yard + a decent-sized navy. For defence only, yes, but w.e.

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"Banned" RP here

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