Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Sun Sep 30, 2007 3:29 am Post subject:
Small buldings 2007 shp pack: 3 awesome buildings
Since the judges couldn't get around to closing up the contest, we agreed to release our entries to the public.
The buildings in this pack are:
CRYSTALISK by Lin Kuei Ominae
The 'Crystalisk' is an Obelisk-of-Light-esque building, with a Scrin/CABAL type of style to it.
Buildup anim, idle anim, firing anim
ingamer purple & damaged^^
GIANT SAM by Machine
A huge SAM. Sure to knock the snot out of those pesky aircraft spammers...
Buildup, turret anim, ingamer
There's two idle anim's, but I don't know if there's an easy way to combine them into a gif. You'll just have to download it and seeing it yourself
LASER REACTOR by Team Black (myself )
A nice simple building, that can act as either a power plant by looping the anim, or an obelisk of light by making it the charging anim. Made in MS paint.
buildup anim, active anim, ingamer -
>Note that my gif's are crap quality, they really look better than this (but it's late, and I don't feel like making new gif's)
Just look at the ingamer, it shows the proper appearance of the building
All of these contain rules, art, and cameos (although my cameo kind of sucks..). Just ecache##.mix em, plug in the ini contents, and you're good to go!
LKO: 15.02.2013, changed the tiberiumweb.com links to .org links
By the way, I didn't like the laser reactor much...too corny, and as killerclam said... _________________ ... Last edited by Von Kriplespac on Sun Sep 30, 2007 11:36 am; edited 1 time in total QUICK_EDIT
cool, thanks banshee!
But the decision must have been very close to Machines shp, since mine has no snow frames.
ok one thing about machines shp i would complain is the buildup anim. Not that it looks bad, it looks great, but afaik TS has some problems with buildup-anims longer than 25 frames (50 with shadow) so machines is too long.
And TB is cool too. I still can't believe what he did only with MS Paint. Compared to Obelisk of Lights (aka Reborn aka Mastercheif etc) numerous attempts with MSPaint, this is pure pwnage. Last edited by Lin Kuei Ominae on Sun Sep 30, 2007 3:42 pm; edited 1 time in total QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sun Sep 30, 2007 3:41 pm Post subject:
Well, I didn't see any errors while testing it in game, though I might decrease game speed and test again; as I wasn't aware of this, and at max speed I might have missed something
BTW LKO, I think that your building deserved to win, it has way better idle animations; though IMO it needs a bit more smoothing.
Also my building is supposed to be some sort of heavily fortified position, having the SAM turret built over a bunker QUICK_EDIT
buildups longer than 25 frames have the problem, that when the building is placed, before the buildup starts, it shows up for a second full ready. A little annoying if you see the complete building flare-up for a second.
Anyway too bad, that TS doesn't allows the TD Samsite bunker logic. It would have been great if your turret comes out only if an enemy aircraft is near.
Oh, and some thing that i really don't like. Your turret doesn't turns in a consistent way. The angle between each frame is sometimes smaller and sometimes bigger. You should render this again with the turret turning 11,25° between each frame.
Another little glitch , after frame 22 of the buildup, the 4 small turret thingies dont turn smooth, they jump from one angle to an opposite one.
More smoothing, really? Mine is already rendered with antialiasing and at least a bit of the texture should still be visible imo. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Mon Oct 01, 2007 10:32 pm Post subject:
@LKO:
I'll fix those small glitches, though I'm quite sure that the turret has the appropriate turning angles, 11,25º, between each frame; though I'll check it anyways.
EDIT: Checked them, fixing them as soon as possible, and you're correct about the turret; the weird thing is that I did fix that, though it seems that I attached the unfixed version
Lin Kuei Ominae wrote:
Anyway too bad, that TS doesn't allows the TD Samsite bunker logic. It would have been great if your turret comes out only if an enemy aircraft is near.
Yeah, something similar to that was my original idea, however I couldn't get it to work properly, as the turret always popped out facing north, so I decided to make a normal turret building; if you check the buildup, you can get an idea of the original building when the base deploys and the SAM turret emerges. Anyways I think that I'll check ROTD SAM site's code:P
Lin Kuei Ominae wrote:
More smoothing, really? Mine is already rendered with antialiasing and at least a bit of the texture should still be visible imo.
Just a bit more "AA" in the obelisk-like orb's support, as their angles look too sharp IMO , as you can see not a proper AA, I guess that I can't express clearly my idea QUICK_EDIT
lol..I'w only like this huge sam rotating animation.. What other buildigs are I cant understand. _________________ Lost Relic[mod] Lost Relic[game] QUICK_EDIT
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