Posted: Sun Oct 07, 2007 2:25 pm Post subject:
Tanya's Training Ground (2-4)
O.K, I've been trying to use some more textures, and I thought this remake was a good one to work on. It's a symetrical map, top vs bottom, with 5 enterances to each base, a hill in the middle with an airpad, and a couple of bunkers to tie up the largest enterances, not to mention a bunch of expand area and tiberium spikes.
(this map is a remake of Tanya's Trainging Ground, it's either from RA2 or YR)
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sun Oct 07, 2007 7:05 pm Post subject:
needs some trees IMO. TTG had quite a few trees on the hill and the main area. Sprinkle some in. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Ok, I do have some trees on it already,but I can always add some more. (squint and look at the top hill and the outer cliff) For some reason GDi builds bases and works fine in skirmish, but Nod and Scrin do nothing. I can't find that tutorial, and it's not in the world builder manual. Other than trees, what does this map need? I've had some great games with this online. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Here's an updated version for Kane's Wrath. Basically all I did was add the new skirmish players, the old one should work fine online (but use the one below so we don't have multiple versions of the same map running around), and use this one if you want to use it in skirmish on KW.
if you want pretty textures, go play a stock map, if you want a map with strategic value, download above. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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