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[WIP:50%] Doomsayer
Moderators: Suiseiseki
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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Dec 06, 2007 1:26 am    Post subject:  [WIP:50%] Doomsayer Reply with quote  Mark this post and the followings unread

Unit name: Doomsayer

Description: The doomsayer is a walking column of death. Moving quickly across land using a comination of an anti-gravity generator and tri configuration tentacles it is a horror to the eyes of any infantry near by.
Excelling at destroying light armour and melting flesh it is capable of crushing most scouts and can annihilate infantry columns.

Weapons: Dual dark beams

Cost: 1350



Last edited by Suiseiseki on Sun Dec 30, 2007 12:00 pm; edited 3 times in total

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 06, 2007 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

awww..lookie the little tripod. #Tongue

I like the fluid animation but maybe something with more character ("oomph") he just seems like its scooting along without a care in the world. #Tongue

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Dec 06, 2007 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

very impressive.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Dec 06, 2007 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Move faster! FASTER!
But I like... except the legs don't seem to move well enough - it doesn't seem to be able to stand well if shot in legs.

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DUNK!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Dec 06, 2007 2:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Its a good model and design, its just... not for my liking #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Dec 06, 2007 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread



You knew that will happen, right?
And "corruption"?

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DUNK!

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Dec 06, 2007 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

His armsare a little too big compared to his legs. You should shorten thm or ake them thinner.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Dec 06, 2007 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:


You knew that will happen, right?
And "corruption"?


HAHAHA, yeah that was hilarious. XD

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Dec 06, 2007 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish I was a little tripod.

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Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Thu Dec 06, 2007 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

See the master at work, people!

Good stuff, looks like it could be one of those creatures from obscure portal worlds, habiting your own familiar neighborhood in your dreams.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Thu Dec 06, 2007 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:
I like the fluid animation but maybe something with more character ("oomph") he just seems like its scooting along without a care in the world.


He can't help how he feels, and he feels happy! But yes you're right, it's not exactly instilling terror.

Gufu wrote:
Move faster! FASTER!
But I like... except the legs don't seem to move well enough - it doesn't seem to be able to stand well if shot in legs.


The legs are more flexible than they seem.

Gufu wrote:
You knew that will happen, right?
And "corruption"?

Yes.
It's the name of the Faction.

Judeau wrote:
I wish I was a little tripod.

I know you do, I made you your own special Judpod!



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Dec 06, 2007 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Love it! Very Happy

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat Dec 08, 2007 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

make all three legs move at different times.

also, im gonna sing the do do song! do, ddodooddodooododododo do do do!

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Dec 08, 2007 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

THE Protagonist wrote:
make all three legs move at different times.

also, im gonna sing the do do song! do, ddodooddodooododododo do do do!


I originally had it based off the HL2 Strider animation, I didn't like it whereas I like the current anim.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Dec 08, 2007 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice I like it, though a bit more fluid animation would be good, specially if you could make the "turrets" move a bit more, while standing and walking; maybe looking to the sides

THE Protagonist wrote:
make all three legs move at different times.

Though I would agree that the walking animation should be better. However it's quite difficult to have the 3 legs moving at different times, since the sprites would move at a constant speed. I tried to do something like that long ago, and found several selection and box problems.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Dec 08, 2007 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well this is the animation I had for moving all seperately, obviously it needs movement on its head but I haven't animated it yet.



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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Dec 08, 2007 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks like it's wounded or something. I like the version where it moves both front legs at the same time...

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sat Dec 08, 2007 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

You would have problems when using that animation ingame, since it stops while walking, however the units always move at a constant speed (discarding acceleration and deceleration's tags). To fix that it would be possible to move the unit back in the shp, so you might make it look like it stops, however that would cause selection problems #Tongue.
Anyways I agree with Donut #Tongue

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Dec 08, 2007 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Machine wrote:
You would have problems when using that animation ingame, since it stops while walking, however the units always move at a constant speed (discarding acceleration and deceleration's tags). To fix that it would be possible to move the unit back in the shp, so you might make it look like it stops, however that would cause selection problems #Tongue.
Anyways I agree with Donut #Tongue


I took that into mind, the head / turret is always at the same position so the box would always be around it.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Dec 08, 2007 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

it complete the walk cycle it needs a slight bob up and down and a slight rotation to suggest the transfer of weight,same for the turrets as secondary animation.

the walk itself, maybe raise the feet higher as it passes. rotating the foot in an arc like path.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Dec 08, 2007 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

What if it will move by placing it legs and moving it's torso in circular way?

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sat Dec 08, 2007 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The hind leg should be lifted higher in my opinion

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Wed Dec 12, 2007 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like an C&C3 tripod with the war of the worlds alienish design Very Happy , impresive, and is that suppose to be a heart under the main body???Surprised

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