Posted: Mon Jan 28, 2008 3:03 pm Post subject:
Temperate LAT graphical replacements
Subject description: New graphical replacements!
Hi, below are a few images showing off the new LATs in the temperate theatre. Grass, sand, rough and concrete (also the clear LATs which are already in v1.0, made by GeckoYamori).
Post may be updated with new/additional replacements in future.
I agree with Ickus. It's very, very nice (especially the sand) but the pavement looks to ... destroyed. You build pavement and it seems to be more then ten years old _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Well, the idea was that it's supposed to be rather destroyed by the poor soil, which happens to have erosive effects due to tiberium. But I suppose I may change it in future... maybe... I would like some more opinions on it. ;p
Well, the idea was that it's supposed to be rather destroyed by the poor soil, which happens to have erosive effects due to tiberium. But I suppose I may change it in future... maybe... I would like some more opinions on it. ;p
And thanks all.
Not all pavement needs to be cracked up. You can have additional LAT set for that. _________________ QUICK_EDIT
also I as a suggestion, ever see a sidewalk kinda drying up with water still soaked within it as it slowly evaporates. I think that would be pretty cool effect to capture. _________________ Delirium.. QUICK_EDIT
Anyways any chance of maybe seeing the clear tile lighter..almost nearing the brightness of the sand LAT tiles? _________________ Delirium.. QUICK_EDIT
Well, you realise that if I brighten the clear LAT, then the edges of every other LAT will be too dark... And that is a lot of work to change just to see it a bit brighter I think. QUICK_EDIT
for quick previews..I say yes..also you can do the same with just one screenshot. before committing any precious milliseconds to work. _________________ Delirium.. QUICK_EDIT
Wow. I am really liking this. I should check through PPM more thoroughly more often.
Grass is nice
Rough is nice
Sand is ztyping amazing
Extremely cracked pavement = the best thing evar for destroyed cities.
idea:
-tiberium overgrowth on pavement LAT
that IMO would be awesome. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Feb 01, 2008 6:35 am Post subject:
I'm loving what I'm seeing here.
do you have specific textures you used for the sand?
if so, could I have a look? (pm if you want)
I'd like to do some new LAT stuff for XTX, and that sand texture is amazing. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
The texture is actually ported from Generals. You might like to take a look yourself with XCC mixer. I'm sure you're aware that Generals has some great textures which are easy to adapt. QUICK_EDIT
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