Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Feb 10, 2008 5:24 pm Post subject:
Dutchygamer's first beta test
Here are some pics of today's battle, which ended earlier then I suspected...
I played as Nod on Grand Canyon against 3 medium AI, and here are the screenies:
My base when I just started the game.
One big-ass AI attack. That's one thing I really like about this mod
Some AI Juggernauts killing the veinhole. I didn't care, I played at TechLevel 9, so I couldn't create chemical missiles.
Me preparing to take out the first AI.
Me attacking the base.
Me killing the conyard, and then it gave an IE.
Just a small note to joshy: the "Engineer="-tag refers to ENGINEER, but that doens't excist in the game. I suggest changing this... (I've done it in my version, if you don't mind )
Also, I have made a small list with things I like and don't like. May I post that here too, or will you create a seperate topic for that... QUICK_EDIT
Some AI Juggernauts killing the veinhole. I didn't care, I played at TechLevel 9, so I couldn't create chemical missiles.
I actually think I disabled the Chem missile........ I think...
Quote:
Maybe I should try Hard... This battle was not that hard, only the Juggernauts where irritating
Try it. Try fighting a level 2 AI on Dueling Islands
Quote:
Don't test on Grand Canyon.. EVERYBODY tests on that map
I will have some new maps in the newer version.
I actually made this weird one called Cold Night. It's a winter level, remake of a campaign level. but the lighting values are set to 1. and the only light comes from invisible light posts. Which means there are various dark spots to hide little groups and ambush someone. It's not really a serious map, but I'm going to continue to work on it. It's mostly for online play. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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