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ISAF Advanced power plant (WiP)
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Feb 22, 2008 7:45 am    Post subject:  ISAF Advanced power plant (WiP)
Subject description: My second shot in 3D.
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Heres my second shot at 3D. Its an advanced power plant for ISAF. I still gotta add more details to it, mostly pipes and boolean dents to make the windows. Very Happy



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Last edited by Roaches on Sat Feb 23, 2008 10:15 am; edited 1 time in total

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Feb 22, 2008 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, sweet! Add in barrels #Tongue

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Feb 23, 2008 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course there will be barrels otherwise it will look all plain.
heres a second update of my design.

Foundation=4x4



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Feb 23, 2008 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

a 4x4 powerplant? a bit big isn't it? even the nuclear reactor in stock YR is only 3x3.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Feb 23, 2008 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Nuclear Reactor in RA2/YR has a foundation of 4x4, check the artmd.ini
it was never a 3x3.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Feb 24, 2008 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, it IS an adv. PP #Tongue Perhaps some antennas on the main building part?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 24, 2008 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good so far.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Feb 24, 2008 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really? I must play as the soviets more... Still a bit big unless it gives like 2000 power like the reactor...

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sun Feb 24, 2008 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good so far man. Can't wait to see it skinned.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun Feb 24, 2008 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
Really? I must play as the soviets more... Still a bit big unless it gives like 2000 power like the reactor...


Its a Fusion Power Plant and it will have 4000 power, but its alot more expensive than the nuclear power plant because it doesn't leave any a massive explosion when destroyed.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Feb 25, 2008 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

4000...power? Holy- It's 2000 credits, I presume? (Nuke is 2000 power for 1000 credits...so #Tongue) Wow, this'll be a terrific building. If it produces so much power add in some domes or coolant towers #Tongue

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Mon Feb 25, 2008 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

Its a Fusion Power Plant and it will have 4000 power, but its alot more expensive than the nuclear power plant because it doesn't leave any a massive explosion when destroyed.


What about some kinda green or blue sploosh of reactor innards? Razz
Doesn't have to go big-kaboom or anything, but would be a nice graphical touch.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Feb 25, 2008 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think blue would work because it would give the reactor the plasma feel around the tokamak cylinder. But again I don't know how to make custom materials or skins yet and thus needs photoshop to make the materials and skins. Maybe you can work on the skins and texture and I'll work on the damage frames animations. Razz

I'm going rework the designs on Stonehenge voxel turret. I won't be working a 3d version because theres one that already exist. I think I saw it in Electrosphere.info

Edit: Nevermind I got skinning taken care of #Tongue



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