after almost 3 years a great comeback. The render is really great. especially the dirt you put on the legs looks cool.
While it isn't really necessary for a big wallpaper, you should turn on anti-aliasing for the shp. This way the details can be seen better. Also the antenna, that disappears on some frames because it's so small, should then be visible in every frame.
Another small thing that bothers me are the feet. They seem to be quite long in the shp. But in the render their length seems to be ok even it is hard to see on a front view.
Oh and not to forget: you should add the gun to the turret, since everyone hates the voxel version that is visible through the turret and jumps up and down while aming a target.
btw: i see here a spotlight candidate if the shp problems are fixed. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Mon Feb 25, 2008 5:24 pm Post subject:
Alternatively to AA, you could use the downsizer and render it 3 times bigger . And please add the gun, since the voxel barrel swaps positions and looks odd. Anyways great job . QUICK_EDIT
oh no, i fell in love with this shp. please add the gun, i really like your work man. _________________ Please, read the signature rules of the forum. QUICK_EDIT
i forgot to say
please add standing frames! (it's not really necessary but while you are already in the process, it would be great)
I know even the original shp doesn't have them but it looks much better if the unit has separate frames for them.
However you have to follow a special frames order to make them work for a turreted unit.
the order is
1. walking frames
2. turret frames
3. standing frames
4. firing frames (*)
if you put the standing frames before the turret frames, the game can't handle the turret and shows messed up frames.
If you need an example you can take a look at my exciter, that has a turret and standing frames.
(*)if you want, you can even add firing frames, but they can only be done to the feet. unfortunately you can't make firing frames for the turret. But none the less a small sidestep on the legs could look great. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Tue Feb 26, 2008 7:19 pm Post subject:
This have also forced me to delete blender on my computer on second day I got it, and now, I will only use anim8or.
@LKO
Why do you need to do that with SHP exactly. I am pretty sure, most of the people who remember in which order each action works, can code in new animation.
P.S. I have certainly explained what I wanted to say, wrongly. I am tired, so I am may confuse you also. _________________ DUNK! QUICK_EDIT
if you don't follow the special order in the shp, not even the keys for StartFiringFrame, StartStandFrame etc can make it work. Because turreted shp units have the special hardcoded logic that first the walkframes have to come and right after them the turret frames.
For units without a turret it doesn't matter in which order the frames are, since the frame keys can define them in any case.
anyways, it was just an advice how it could be improved further. Even without, it would still be spotlight worthy if the problems are fixed. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It still has the original turret from the Titan that was in TS. That turret looks too large and is somewhat ugly and not fitting with AreaSZ's awesome remake.
Also, I agree this Titan could use a matching Juggernaut and Wolverine. QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Thu Feb 28, 2008 10:42 pm Post subject:
Lin Kuei Ominae wrote:
if you don't follow the special order in the shp, not even the keys for StartFiringFrame, StartStandFrame etc can make it work. Because turreted shp units have the special hardcoded logic that first the walkframes have to come and right after them the turret frames.
For units without a turret it doesn't matter in which order the frames are, since the frame keys can define them in any case.
anyways, it was just an advice how it could be improved further. Even without, it would still be spotlight worthy if the problems are fixed.
Hm... so, I guess this explains everything. _________________ DUNK! QUICK_EDIT
yeah , me too. for me its bit dark and did not fit with juggernaut and wolverine. but i really like the design . _________________ Please, read the signature rules of the forum. QUICK_EDIT
hmm,, there is a lot of ploblem making shp from anim8or
it doesn't give right result from it's model
well if i make a model in not antialised that doesn't give the shadow
that is easy to make out the shp then ever it's quality hit's the ground
and if i use the antialising that is more then a ploblem i have to cut the blurry field manually that titan did that to so it's anttena is flickering
and i should make the shadow model too by making using the same color with background model go invisible why shp editor and shadow is abit darker then that it leaves so i do batch on them and make a unit finally for the anm8or there is no way to keep the angle '120'
i have to redirect everything when i start so i make a cube and turn it's side and turn the cameras little ........ so in that way, i make it's angle
and squences are making manually also imake the model and make it walk turn alittle and walk and turn alittle for turret anim8or basically have accelation on frames so i cut the frame by frame and turn it in 32 frame in it is hell making shp from anim8or so don't harsh for me i went to the hell once _________________ QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sat Mar 01, 2008 5:12 am Post subject:
Well... thats a very well known fact, so I also agree what you should not ask too much from people who use anim8or. The program itself is for movies, not computer games. _________________ DUNK! QUICK_EDIT
That would invite the question of why you don't learn to use a more feature rich 3D program. You obviously have the basic modelling skills down and all 3D programs now have the same sets of basic tools so its just a matter of getting used to doing things in another interface. Can you render with an alpha channel? If so you can fix the problem of AA to the background by doing two passes with alpha, one AA and one not AA and then using a compositing program to replace the AA alpha with the one from the non AA one. That only works if the alpha isn't pre-multiplied with the background though...(at least I think thats the correct term). QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sat Mar 01, 2008 9:52 pm Post subject:
Blade wrote:
Words.
Because maybe she does not want to learn a completely new progrma, with completely different controls. If you have the will, anim8or WILL suffice. _________________ DUNK! QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sat Mar 01, 2008 10:25 pm Post subject:
gufu wrote:
Blade wrote:
Words.
Because maybe she does not want to learn a completely new progrma, with completely different controls. If you have the will, anim8or WILL suffice.
for once, gufu says something intelligent.
even though i do prefer 3ds max myself. _________________ Please, read the signature rules of the forum. QUICK_EDIT
yea, an Anim8or guy. I use(d) Anim8or back when I had XP, but it didn't exactly make the jump to Vista. Your skill far exceeds my own, all I can really make are LEGO like guys (look at the topics "Shotgun/rifleman and Machine Gunner in the SHP forum). What I like to do when I make .shps is to render it in whatever size anim8or has it naturally, turn it into a .shp, and then resize.
From what I understand of how you render the animations, you are doing it wrong . Instead of only rendering one guy at a time and then turning the camera ever o slightly, put eight guys in one scene facing all the directions, and then render it all, so you go from having a 6 step walk anim being 48 frames to 6.
For AA, if you want to do it will take alot of time unless you figure out how to make it leave the background alone. Although .shp maker has a colour replacement tool, so you could turn all the different shades into the right one at the very end of the process in just like 3 seconds.
Good job. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun Mar 02, 2008 1:11 am Post subject:
I believe what there is a free version of 3Dmax or Maya, released as a teaching tool... I've read that somewhere in a magazine. _________________ DUNK! QUICK_EDIT
¿ʎllɐƃǝl ǝɹɐʍʇɟos ɹnoʎ llɐ ʇǝƃ noʎ ǝɯ llǝʇ ʇuop ¿ʇɐɥʍ _________________ Please, read the signature rules of the forum. Last edited by ChielScape on Sun Mar 02, 2008 10:51 am; edited 1 time in total QUICK_EDIT
I personally like Blender, which is free, or 3DSMax, which costs much cash or require you to do a bit of copyright infringing at your own risk. 3DS can be set up not to AA to background but it won't work when you put a ground plane in for the shadow (or at least doesn't on the version I have which is about 4 behind current now). For blender you have to use the alpha channel compositing I mention about. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sun Mar 02, 2008 1:50 pm Post subject:
Cinema 4D has free version too (C.4D R6 CE). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Get 3dsmax. I have one completelly legal version I'm not using. I can give you the codes to it. Last edited by Oshog on Mon Mar 03, 2008 8:43 pm; edited 1 time in total QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Mar 02, 2008 6:07 pm Post subject:
ChielScape, wtf... How did you do that?
This may suit it: clicky (I don't post the pic because it is quite big and has nothing to do with this topic )
And yes ChielScape, some ppl get everything legally (I did, untill a few years ago I still get all games legal though...)
Anyways, about free 3D programs: get gmax QUICK_EDIT
Eh? has someone switched your keyboard with a chinese one chiel? Or just the settings? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
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