Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Thu Jun 26, 2008 8:14 pm Post subject:
Minotaur Mech
Subject description: It's been a while since I released something
I'm releasing this unit, which was meant to be used in the mod TS: Rise of Omnius.
I was really fond of this unit, but not anymore. It made a trip from being a multiplayer unit, to a campaign only unit, and now is out of the mod.
The main reason for it, is that RoO has way too much two legged mechs, to stop this I'm going to replace it with a four legged version (with the same purpose), based on one of the discarded designs for the mammoth mk IV.
Anyways, here is the original description:
Minotaur:
Campaign Only Unit
A big, short range missile platform, mounted in two carrier units. Possessing a big amount of armor, the minotaur is a heavy support battle mech with excellent AA capabilities. This mech is very slow in comparison to the Hover MLRS; but it has the same speed as other mechs, making the minotaur a great mobile turret, or a good support unit for ceberus class mechs.
Great unit Machine.
Though the shadows use the wrong color, but this is only a 2 second color replace work. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I'm not sure, but i have the feeling that different shadow colors slow down the game. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Jan 07, 2009 11:50 am Post subject:
Well you're not seeing weird things, so don't worry. Anyways the unit works fine ingame, it's a problem with images, you can even see it in this other image.
Notice the white dots on the conyard and the titan, which weren't modified, yet, by me at that time.
On a side note, I've noticed this since I switched to Firefox 3, I didn't have these problems before. QUICK_EDIT
you should turn on some super-sampling for anti-aliasing although I know that will mess up the team color parts. Has anyone come up with a solution for that yet? QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Jul 24, 2012 1:25 pm Post subject:
Meselfs downsizer does that, but it seems I don't have the little program on this computer anymore. It does force you to render stuff as uncompressed TGAs and, at least, 3 times the inteded size, but it doesn't antialias remap or the background, and automatically aplies the pallette.
And as darkstorm said, I'm not messing with this(these) model(s) anymore, in fact it seems they've been lost, not that it matters too much it's been over 4 years since I uploaded this unit, and 3 since my previous post in the thread. QUICK_EDIT
sry to reopen this after 3 years just found the pics myself during a search for any and all mechwarrior based SHPs for tibsun, doing my own mod and have had little success finding what i want, and i dont know exactly where to post for expert help QUICK_EDIT
LKO made dozens of SHPs of different mechs, I believe it may be on these forums but you could just find them here. (I just took the link in his signature)
By the way, if you're looking for help with finding graphics or something, you'd probably want to post a topic in the base Media Hut forums. QUICK_EDIT
Im the noober that reopened this just decided to register so posting was easier btw but Yeah i have LKO's mech shps, and theyre all functional in my mod. But there are still many of the classic chassis missing and when i saw a potential i figured id say something maybe get a hand in altering it to fit my needs im really crappy with the shp builder still so thanks for telling me for to post my questions at QUICK_EDIT
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