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Unit Preview
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Jun 27, 2008 8:35 pm    Post subject:  Unit Preview
Subject description: new unit and some old
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meetting again. sorry for slow down update because i have alot of thing to do in real life,however i still spend my little time to update ROS.

here is present some new unit and show another unit in work that i never show before.

GDI [T.E.R.R.A.] "Stingray"Hover MLRS
Replace = Juggernaut
Cost = 1300



this unit can launch 10 rockets per round and it equip Hover abilities stingray this is the best choice to destroy enemy building while you play as T.E.R.R.A. but it not good to versus heavy armor unit [e specialize juggernaut can destroy it so easy ], you must keep it away from them.

GDI [T.E.R.R.A.] "Disruptor"Sonic Tank
Replace = Mammoth Tank
Cost = 2000



Disruptor like Mammoth Tank with sonic weapon , it good to attack everything except air unit.but like Mammoth Tank it move very slow and disruptor have less armor if you compare with.

GDI [Standard] "Hyperion" Ion Tank
*Capital Unit Class*
Time = 5 min



Hyperion is Capital Unit of GDI and it equip most powerful weapon of GDI "Ion cannon" make it can attack many unit in large area.because it size that allow Hyperion run over enemy smaller tank.

GDI [T.E.R.R.A.] "Leviathan" Hover Destroyer
*Capital Unit Class*
Time = 5 min



Leviathan is huge Hover tank with most powerful railgun technology,if you compare with another GDI capital unit, Leviathan is fastest capital unit that GDI have and hover abilities allow it can go every where.

Ok that's all today. cya

Last edited by Holy_Master on Mon Aug 25, 2008 6:27 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jun 27, 2008 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, If the tank guys get this the mech will have to be 50ft tall and capable of headbutting ion cannon sattelites in orbit to beat it Laughing

Great, simply wonderful.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Jun 27, 2008 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Wow, If the tank guys get this the mech will have to be 50ft tall and capable of headbutting ion cannon sattelites in orbit to beat it Laughing


well except they have gundam. Laughing

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Jun 27, 2008 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm... that balances out I suppose...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jun 27, 2008 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good.

Love how those unit's look like.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jun 27, 2008 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lovely, specially the Leviathan, it's a nice hover destroyer.
which has nothing to do with me liking that name, of course, and even using it for one of my own units

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jun 27, 2008 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is there like a Guardian Tank remake? #Tongue

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Jun 28, 2008 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

these are all so amazing. nice job!

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sat Jun 28, 2008 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Great Work, Holy Master!!! Surprised

I just hope all the units you've made so far that don't make it in the final release will be released as unused assets because EVERYTHING you make is fantastic!!!

You are truly a "Holy Master" at unique unit design!!

Cheers,

Rebelmoon

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Jun 28, 2008 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Very Very Impressive.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Jun 28, 2008 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

#Popcornsmile

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sat Jun 28, 2008 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing units holy_master. Good work.
Will Leviathan replace Mammoth Ace Mech?

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Jun 28, 2008 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
Will Leviathan replace Mammoth Ace Mech?


No. each faction have different Capital unit. GDI for Example

- GDI [Standard] mixed some tech between TERRA&Legion for balance force.

Capital Unit = Hyperion [Hightest explosive fire area ]

- GDI [TERRA] present most advance tech of GDI force.
Capital Unit = Leviathan [ best 1 VS 1 Capital unit combat]

- GDI [Steel Legion ] GDI most powerful army in front line with heavier armor and more fire power.
Capital Unit = Mammoth Ace [ Greatest for Front line both armor and fire power ]

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Sat Jun 28, 2008 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

So there will be 2 main factions, 3 sub-factions for each?...NICE Very Happy. Not including scrin or 3rd side that is #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 28, 2008 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

CABAL IIRC

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Jun 28, 2008 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

DeathMummy wrote:
So there will be 2 main factions, 3 sub-factions for each?...NICE Very Happy. Not including scrin or 3rd side that is #Tongue


no scrin anymore. the most possible 3rd faction is Cabal.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 28, 2008 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, lucky guess there Smile

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sat Jun 28, 2008 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

3 sub-faction per side sounds good to me. But wont that take way to long to make? You are a busy man and it will take long to finish that.

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Smegburger
Civilian


Joined: 29 Jun 2008

PostPosted: Tue Jul 08, 2008 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

That hyperion looks suspiciously like the MARV.
Nice to see someone making tanks big and chunky, like they should be, not being smaller than infantry

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Kitter
Civilian


Joined: 09 Jul 2008

PostPosted: Sat Jul 12, 2008 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

3 sub factions still sounds easier than 5 different sides ))....and..well it makes more sense really ) i dunno why but i really like the idea of subfactions. it would be hell usefull in multiplayer

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jul 26, 2008 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master,may I ask,when the tanks(which are SHPs) go down on slopes,do they get down like an normal voxel,or does it look odd?

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Street
Combat Engineer


Joined: 13 Sep 2007

PostPosted: Sat Jul 26, 2008 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I belive he said he is not going to have slopes on maps, correct me if I am wrong.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Jul 26, 2008 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm,now that would look kinda strange. :/

We talk about an destroyed planet,but no slopes?...

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jul 27, 2008 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Starcraft have alot of planet and all of them no slopes. #Tongue

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Aug 25, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

New GDI "Steel Legion" Unit

"Jackal" Light Assault Walker



Jackal it the small walker design to use in scout mission and protect legs of bigger walker from infantry in close combat, Jackal have better armor and sensor than standard scout unit like Bison LAV and it equip Twin Gattling Cannon make it going to be nightmare for any infantry.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Aug 25, 2008 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks original. Approved

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Aug 25, 2008 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

True,awsomness. Very Happy

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Lost Relic[game]

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Tue Aug 26, 2008 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is how an light walker has to look like....reminds me on the old wolverine, but looks much better.....Wink

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Tue Aug 26, 2008 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow that is one of the best ra2 mechs I have seen.
Holy_Master why did your progress speed turned so slow?

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Tue Aug 26, 2008 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work, like usual. Wink

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The Art Of Tiberian Fall

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 26, 2008 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
wow that is one of the best ra2 mechs I have seen.
Holy_Master why did your progress speed turned so slow?


because i have job to do.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Aug 27, 2008 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

New GDI "TERRA" Unit

"Skybow" Flak Artillery Tank



Skybow is the nextgeneration of GDI Anti Air Mobile,it still prototype but powerful enough to make all enemy aircraft useless. btw Skybow are useless when versus all ground unit but it can buy the time by create bunker around it self to reduce damage from enemy attack.



Skybow AA gun can destroy every air unit very quickly, other than that it can move!

other info
- Skybow cant attack in mobile mode.
- Skybow attack is rapid fire.
- Skybow prize is 1200
- Deploy Skybow will give it hitpoint bonus. [300-->500]
- TERRA dont have AA defense structure.
- you can build Skybow on War factory and Asenal tab but you cant sell it. [Still in Consider]

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Aug 27, 2008 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Holy_Master Very Happy.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Thu Aug 28, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks very nice deployed. btw are you making 3 sub faction per side?

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Aug 28, 2008 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
looks very nice deployed. btw are you making 3 sub faction per side?


GDI "Standard"
GDI "TERRA"
GDI "Steel Legion"

btw they all have only 5-6 different unit.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Thu Aug 28, 2008 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okey. can you update the unit list?
In my opinion, you should have 2 sub-sides per side, release it and another version with 3 sub-sides per side(v2).

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Aug 28, 2008 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

NewGuy wrote:
Okey. can you update the unit list?
In my opinion, you should have 2 sub-sides per side, release it and another version with 3 sub-sides per side(v2).


i'm not ready to update unit list yet.

and if my plan going well i'll release the main side without subfaction before.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Sep 02, 2008 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Nod Attack Bike
Need = War Factory , Radar
Cost=650
Weapon = Rocket Pod x2



Fastest Vehicle of ROS is Attack Bike it design to use for hit and run tactic,like original it still use dual Rocket pod as main weapon allow it to hit both air and ground target,but dont forgot it have very poor armor it's not good idea to sent it fight with enemy MBT face to face.

Abilities = Bonus Damage VS Harvester , MCV

Last edited by Holy_Master on Tue Sep 02, 2008 12:25 pm; edited 1 time in total

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Tue Sep 02, 2008 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Abilities = Bonus Damage VS Harvester , MCV


เอ่อ...แบบนี้ก็เป็นแบบ C&C3 ซิครับ = = ล่ารถเก็บแร่กันมัน = =

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Sep 02, 2008 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

GameMaster0000 wrote:
Quote:
Abilities = Bonus Damage VS Harvester , MCV


เอ่อ...แบบนี้ก็เป็นแบบ C&C3 ซิครับ = = ล่ารถเก็บแร่กันมัน = =


<--- No, because ROS Harvester have more choice to protect it self than C&c3,at least it have more armor. #Tongue

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Tue Sep 02, 2008 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my now that is one sexy attack bike! Awesome work!! #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Sep 02, 2008 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

*

*Thanks Yulia

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Sep 02, 2008 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Now thats what I call a Shilka on steroids! Very Happy

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Tue Sep 02, 2008 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice work there holymaster. How long did it take for you to create that? 30min?

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Sep 02, 2008 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

30min? LOL...
maybe only God Hand can do that.

3 hour for model 3 hour for texture.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Sep 02, 2008 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm,I think that for this model I'd need 1 hour only Neutral

The design ain't that hard Neutral

The UV unwrap is a problem,as I didn't managed yet to do this.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Sep 02, 2008 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

secret wrote:
Hm,I think that for this model I'd need 1 hour only Neutral

The design ain't that hard Neutral

The UV unwrap is a problem,as I didn't managed yet to do this.



because i design it while modeling that why i took 3 hour to do.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 02, 2008 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Tongue That isn't too smart. You design it with pen and paper... then model it.

Designing on the fly is something for very very very experienced people... Very Happy

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Sep 02, 2008 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

TheRatsInTheWalls wrote:
#Tongue That isn't too smart. You design it with pen and paper... then model it.

Designing on the fly is something for very very very experienced people... Very Happy


because my pen'n paper design isn't good enough. #Tongue

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 02, 2008 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, since you save up to two hours with a design #Tongue , I can make you designs, if you help me out with some designs of my own.

If they take you one hour to make, that still gives you one extra free hour... #Tongue

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