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Class: APC
Cost: 800
Weapon: None
Strengths: Fast, can drive through water and over veins.
Weaknesses: Weak amour, can only transport four passengers at once, unarmed.
The Nebelparder ( the german name for the clouded leopard ) is an all-terrain APC. The vehicle is fast, amphibious and veinproof. To save weight, the APC can hold only four passengers.
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Type: Elite APC
Cost: 1150
Weapons: 7,65 MM high velocity AI-gun
Strengths: Good vs infantry, fast, will gain a lot of veteran abilities.
Weaknesses: Expensive, can only hold 3 passengers.
The MMI Nebelparder 2 or Commando Nebelparder is a specialized and well equipped variation of the versatile Z.O.I.D. APC. It is mostly used as command-vehicle and for commando missions. The "NCOM" is faster and better armored than the regular version, but can hold less passengers.
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Class: Artillery
Cost: 1100
Weapon: Rocket Launcher
Strengths: Good range, good firepower.
Weaknesses: Weak amour, expensive.
The vehicle was designed to support attack maneuvers with artillery fire.
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Class: Air Defense
Cost: 650
Strengths: Good vs aircraft, ok vs light vehicles, veinproof.
Weaknesses: Light armor, useless against buildings and heavy armor.
'Flying isn't that fun anymore if someone spits a thousand rounds per minute at you'
The LATTV-22 was already used in the second tiberium war. Mostly as light transport or scout vehicle. As the Hover MLRS became useless in cause of the more and more ionized atmosphere. Z.O.I.D. uses the LATTV-22 as base for a new Anti-Aircraft vehicle. The name was given by an famous Z.O.I.D. commander who said: 'its pretty to look at but easy to break, like a Dollhouse'.
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Class: Repair Vehicle
Cost: 1500
Strengths: Heavy armor, Can crush light vehicles.
Weaknesses: Slow, expensive, buildlimit=3.
The Rig is the perfect vehicle for maintenance duties in hazardous environments, but it is too slow to be very useful in an attack maneuver.
Z.O.I.D. never uses more than three of this expensive machines in one sector.
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Class: Light Tank
Cost: 800
Weapon: 90mm high velocity cannon
Strengths: Fast, good vs light vehicles, good vs infantry.
Weaknesses: Light amour, weak vs buildings, weak vs heavy vehicles.
The Prowler was the first vehicle that was invented after the GDI (Z.O.I.D. wasn't founded yet) has reorganized. Its a very light, cheap and easy to produce vehicle. Ideal to fill up the extreme decimated GDI tank divisions. Later Z.O.I.D. uses the Prowler as support vehicle for infantry, heavy tanks or mechs. The old GDI version had an very silent electro engine, which gave the tank his name. The Z.O.I.D. version is propelled by a quite loud tiberium fueled engine.
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Type: Scout
Cost: 450
Weapons: 20MM cannon
Strengths: Good vs infantry and light vehicles.
Weaknesses: Weak armor
Even if the GDI lost the second tiberium war, the Titan battle mech was an outstanding fighting machine and the backbone of the GDI tank division. In the end of the war, the Titan production facility was completely destroyed and the production company ceased to exist.
After the war, Z.O.I.D. was founded and the few remaining tank devisions were refilled with easy to produce tanks like the Prowler. After 6 Years, the Z.O.I.D command's interest in a new Walker grow stronger. But which of the remaining companies could develop such a machine? The command refuses to give MMI the commission after they had sold wheeled vehicles to third parties.
They gave the commission to the Sulai Mechatronics Corp. which had settled near Nova Providence the biggest of the last colonies.
Z.O.I.D. had send one of the last Titans to SMC, for reverse engineering.
The project led over several prototypes to the first new regular battle mech called Mars and later to several other walker series.
On of newest ones it the Pollux, a fast and agile scout walker. The Pollux is a perfect reconnaissance unit, equipped with a 20mm cannon and excellent vision and sensor-systems. The vehicle is often used as courier between the settlements.
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The history of the Multi Container System:
After the 'Doomsday', that day the Nod rocket eliminated 80 percent of the humankind and turned the earth into a wasteland. The Tiberium slowly transformed the air and made it unbreathable for human beings and any other native lifeforms. Only mutants can breath the new air.
So people need and respirator and protective casing if they want to leave the settlements. If Z.O.I.D. sends soldiers or workers into the zone, they off course need a place for rest, for dining or to get some sleep. Z.O.I.D began to use mobile dwellings in form of containers that could be transported into field with a Carryall. Later on they also used containers with communication equipment or light defensive systems, this was the beginning of the modern Multi-Con System.
The Multi-Con System:
The MCS consist of various containers, mostly transport, defensive or communication systems. Which can be transported and placed across the entire battlefield. The transport machine is usually a Orca Lifter, a successor of the Carryall. Any MCS has is own energy supply. They have either a life support and filter system, or are complete remote controlled.
The armor is usually good.
Driving on ball bearings:
Every MCS container stands on four ball bearings. Propelled by a electro engine. This allows the vehicle to move in any direction but only very slow. So the container can be moved on small distances without the additional help from a crane or a lifter. This is very helpful in the zone.
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Class: Transport
Cost: 550+ (for effective use, it also needs a Orca Lifter)
Strengths: Cheap, can transport ten infantrymen. Can be used across the entire map if there is enough space for landing.
Weaknesses: Extreme slow movement, needs Orca Lifter for transport, not designed for active battle.
To bring troops into the zone with a transport is not a problem. But to give them also a place to rest, to change the gear or to clean up the filters of their respirators is not that easy. Therefore Z.O.I.D. invented the Multi-con APC which is armored personal carrier (or Container) and mobile dwelling at once. The MCS APC is chiefly a transport container with a life support system and a airlock. It can hold ten infantrymen and their equipment. Its armored but has no weapons. Like all MCS containers it has its own propulsion system, which is however more for re orientating than for driving. It has a one man crew, who is responsible for maneuvering the APC and controls the docking clamps and the airlock (I bet those guys can't hear all the bus driver jokes anymore). To ride the MCS APC on the ground or in the air its not very comfortable, its often referred as 'pukebox' by the soldiers.
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Type: Mobile Defense System
Cost: 1200+ (for effective use, it also needs a Orca Lifter)
Strengths: Very good vs aircraft, good vs light vehicles, still ok vs heavy vehicles. Can be placed anywhere on the map if there is enough free-space for deploying.
Weaknesses: Expensive, useless against infantry and buildings, extreme slow movement, needs Orca Lifter for transport.
The MCS SAM is a mobile rocked defense, once deployed it can attack aircraft and also ground units. It is good for protect forward bases.
Its more effective but not as agile as a Dollhouse, but way more expensive. Its unmanned and remote controlled.
-- Removed Units --
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Class: Anti Aircraft.
Cost: 700
Weapon: SAM, Machine Gun
Strengths: -
Weaknesses: -
The Kart was a placeholder and became replaced by the Dollhouse.
The voxel can be downloaded here.
Update - 07.15.08
Update - 07.27.08
Update - 08.29.08
Update - 01.18.10