o_0
Vidoe quality is horrible, and its way to small to se anything.
Sorry _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
He is right, we can't make out really anything of the videos. Don't upload them to youtube, instead, post them here for download. _________________ QUICK_EDIT
nah...i think you should give atleast the bombers a reload bay, it looks really stupid that they float all the time in the air with unlimited ammo and staying still over the target when bombing... _________________ Hydraw Art on Facebook QUICK_EDIT
no it imposible to make perfect aircraft shp work like voxel,one problem is only balloon hover logic can make aircraft shp.and it cant landing to reload. QUICK_EDIT
Could the Siege Chopper techique work? Make a bomber with limited ammo, and when the ammo runs out, the player must deploy it. When it lands, it deploys (but VERY slowly, the time it takes to reload the unit) into a fake building that "reloads" the unit. Once the build-up is done, the player can immediately undeploy the fake building to a bomber, which now has all ammo back up!
Also, I can't dowloand for some reason? _________________ QUICK_EDIT
Could the Siege Chopper techique work? Make a bomber with limited ammo, and when the ammo runs out, the player must deploy it. When it lands, it deploys (but VERY slowly, the time it takes to reload the unit) into a fake building that "reloads" the unit. Once the build-up is done, the player can immediately undeploy the fake building to a bomber, which now has all ammo back up!
Also, I can't dowloand for some reason?
no i think that give player too much point control on unit, btw everything in vdo can be change and 1 of them is orca bomber weapon for sure.
this's what i still consider
1 ) mybe i'll give it ammo and reload by auto reload logic.after ammo is running out player need to control it avoid from the battle by self and wait for reload done.
2) make it attack with range weapon but it still have short attack range.
and another change is Capital unit call up, i plan to make player can build it from alt factory [but i still have problem with code ] QUICK_EDIT
Could the Siege Chopper techique work? Make a bomber with limited ammo, and when the ammo runs out, the player must deploy it. When it lands, it deploys (but VERY slowly, the time it takes to reload the unit) into a fake building that "reloads" the unit. Once the build-up is done, the player can immediately undeploy the fake building to a bomber, which now has all ammo back up!
Also, I can't dowloand for some reason?
no i think that give player too much point control on unit, btw everything in vdo can be change and 1 of them is orca bomber weapon for sure.
this's what i still consider
1 ) mybe i'll give it ammo and reload by auto reload logic.after ammo is running out player need to control it avoid from the battle by self and wait for reload done.
2) make it attack with range weapon but it still have short attack range.
and another change is Capital unit call up, i plan to make player can build it from alt factory [but i still have problem with code ]
I think its can use with logic that can build naval unit in TS _________________ Tiberian Sun : True Power - Reality Power Of 5 Factions... QUICK_EDIT
Just a few things:
-I thought you could make 32 facing shps, so why all the 8 facings?
-Surely there are many high quality voxelists who would be happy to create aircraft for you, so why use the shps - other than the obvious quality of your own design?
Overall, I like it, and those 2 small things won't effect my playing of ROS (So long as the Disruptor is still as strong as in TS.) QUICK_EDIT
I thought you could make 32 facing shps, so why all the 8 facings?
because Ra2YR engine support only 8 facing, only turret can work in 32 facing. if one day someone working on patch and make it possible support 32 facing, i glade to rerender all my shp unit again. [but look like those day will not come to easy and i dont want to wait] now i just do what engine support to do.
Quote:
-Surely there are many high quality voxelists who would be happy to create aircraft for you, so why use the shps - other than the obvious quality of your own design?
because i try to make whole mod use shp as possible, if i keep some unit still use voxel. it'll not be match with another [specialize lighting of voxel that show some direction too dark/too white and black dot that i personal hate so much because it hard to control by my hand] QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Thu Jan 08, 2009 1:00 pm Post subject:
In relation to the 32 facings shps, you might want to ask some of the exe hackers. As it seems to be a fairly easy hack, though that's on TS, dunno if it's possible/easy on RA2. QUICK_EDIT
I noticed that GDI powerplant is full-upgraded when you buy it. I mean the 3 power turbine is one
first i want to make it can be upgrade but i found problem i dont uderstand with graphic,
i send my powerplant graphic to my codder to code it use ingame, it work very well on codder computer but when i test it on my com the upgrade animation isn't show at all,that make me very confuse and consider to hold that problem for while.
btw i plan to try it again soon but i dont hope it can upgrade like what TS does, because upgrade logic in Ra2 support only 1 slot [truely it allow for 2 slot but ai know to build it only 1]. that mean in my plan when you build powerplant you will get 1 turbine but the upgrade part will give you another 2 turbine.
and shp 32 facing is important for my mod especialize for non-turret unit in 8 facing that you can see something odd on it so easy when it fire they weapon,[ some body cant even stand with it but ok i dont care ]
how ever if i cant get this logic doesn't mean i cant finish ROS or stop the project to wait for it [and sure i dont do something like that]. i just cant do everything perfect as i want it be. QUICK_EDIT
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