IMO the Hover MLRS should be remade as SHP (since SHPs look better and their only downside is they can't tilt, which hover units don't do anyways)... Although I'm not sure whether anyone did a 32-facing hack for RA2 yet. _________________ QUICK_EDIT
Also, the shadows are inconsistent. The infantry shadows are pointing towards the southeast, while the power plants' shadows are pointing northeast. _________________
Thank you all. Your positive reaction is a best motivation resourse to me.
Now i ll give some answers on you coments.
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Is this RA2 we're looking at?
Yup. This is a YR engine pimped up with NPAE. It helps me to solve some problems with logic like:
EMP weapon and SW, Drop Pod SW, Hunter-Seeker SW, Beam weapon color, Multi-Engineer and Tech Level Slider. It even have a hack for Weeds logic (They are grow and can be harvested, but doesn't affect on gameplay yet). I have had some plans on RP2 but have no idea will it be better for this project. Alot of TS stuff doestn have any work arounds yet. Good example is Laser Fence or Firestorm Generator for GDI.
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would you please use my titan
Sertanly yes. I have planed to ask you for it.
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i wonder how you work with texture,it look very similar compare with original!
can you show me closer view of render? please...
Seems you are not familiar with my models at all. Or have never downloaded my models for Tiberian Odysee. I am not using textures but materials only.
Anyway... this stuff doesnt looks any better in hi-res. It have been made to looks good as it now. Step left, step right and it start looking like pile of s*t Belive me you are better in modeling than i.
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Make the damn CY to 4x4 already
CY have had a 3x3 foundation in TS. So it will be a 3x3 here in ReWire. For thouse who doent agree i have two options: a) go shot your self or b) wait for a special patch that will go right after release of mod. It will contain some changes i have been asked all the time like changed foundations for some buildings, fully working Dropships, Flamethorwer weapon for Cyborg Commando, RA2 Style cameos and some others:)
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I don't like the Hover MRLS....
Also, the shadows are inconsistent...
Both have come directly from TS. But i ll try to do my best to fix it. Thanks for constructive critic.
Aslo there is no hack for 32-face SHP Units for RA2. The rumors said that PD do know how to fix it but have no idea will he help ReWire project (.. and Reign of Steel too ) or not. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
^
Considering that it is taller than the entrance of the barracks where fully armoured infantry, who are probably at the very least 6 feet tall, come out-- yeah, I'd say the flag is a little too big.
Also, it's missing a shadow. _________________
Yes they can. In both TS and YR. Nod Radar for example. Soviet Radar in YR as well. How long have you guys been modding these engines to still be making these kinds of mistakes!? _________________
Well.. this was not obvios. I have checked TS Barracks and TS Radars (You are wrong about Nod one btw) before do rendering of mine own ones. All of them have had no animated shadow for some reason. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
That building was an example that I did not double check. The point is, you can have building animations (active, production, idle, damaged versions) all with shadows in both TS and YR. I should know since I had it working on the flag's shadow for the EBN Barracks in Taktics. _________________
This is concentrated awesome, if this plays exactly like the original TS, then good job (altough you already did a good job at gfxing stuff)
But, since when does GDI have armed harvesters? Get rid off the war miner turret! _________________ I just registered for posting in the TO Forums and to prove its awesome-ness! QUICK_EDIT
Good work on the buidlings, but I can spot a few dodgy bits on the construction yard. The random light spots below the fans on the grey slot thingy should be removed, and the subtle shadow on the back bars should be lightened. QUICK_EDIT
yeah, updates!!! This cool mod went so well what happend? _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
it must be on its place. i need to find out what happened to it :\
btw does anybody can tell for sure, will turret's shadow work?
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are you going to create a new firestorm wall and laserfence?
already done. I did a fs wall and DonutArnold did a laser fence. However i want to see Ares released before i ll start convertering frames
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Which ones are originally made by me and later totally remade by you?
Concrete wall. I havnt use your Refinery because i have had my own already.
And if you could scroll screenshot you whould see a Nod player building yours PPs _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
turrets can have shadows but might look a bit silly if you can see the shadow on the ground but not on the component tower itself.
a workaround would be to include the component tower in the turret animation...
tis way you can have correct shadows on both, ground and tower. _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
walls have shadow. they just cover it by itself. and dirt will be added.
as for infantry, i am using TS assets. and i am not going to do my own in near future. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
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