the animations and the 3d-model is really good, but there are many problems with the ingame version.
1. your units use wrong colors of the color palette. check out this tibweb topic. There you can see which colors you have to avoid (the theater specific and glowing ones).
2. The animations on the units are way too long. That's why they are ingame inappropriate slow and don't fit to any speed setting. Ingame it looks like the unit slide over the ground instead of walking. Check out the original units to see how long they should be.
i would suggest:
[small units] ; e.g. wolverine
6-12 frames per walk loop (also dependent on the size of each step the unit makes; running units with bigger footsteps can use more frames)
1-5 frames per firing anim for cannons/MGs (except you use FiringSyncFrame for a charge anim; then the anim can be as long as you wish)
[medium units] ;e.g. titan
12-18 frames per walk loop
[big units]
18-24 frames per walk loop
3. As Blade mentioned the lighting is wrong. Even if your shadows point to the correct direction which seems that the position of your light source is correct (Light in the SW; shadow to NE), your units lack a good lighting. They don't seem to have any shadows on themself. Also reflections and specular lighting are completely missing.
4. Your SHPs need Anti-Aliasing, since they look very pixelated ingame. In 3dsmax go to config and set "don't Anti-Aliase against background", so the unit doesn't get an outline by blurring with the background but still having AA on the unit itself.
5. the buildup-anim on your building is too long. Even if it works in TS, the game has a bug when showing buildupanims which are longer than 25 frames (50 with shadow). On longer buildupanims you can see right after you place it, the building in its full stage for a second, before the buildupanim actually starts.
6. you can remove TurretOffset from your art.ini code as this doesn't work with SHP units and just messes up the FireFLH (the point at which the bullet starts is off). _________________ SHP Artist of Twisted Insurrection: Nod buildings
Face Lift
*Download Removed Check First Post.* _________________
I'm very inactive here at PPM...
Got other things doing.... Last edited by IceDragon200 on Tue Jul 21, 2009 11:19 pm; edited 1 time in total QUICK_EDIT
Oooh nice, I'm really loving a lot of things in that shot (especially LKO's war factory ). Some of those mechs are really appealing, good job. QUICK_EDIT
That's much better now.
Please make a complete archive with all the latest stuff and remove the old one. (also add new art.ini example code; rules.ini WalkRate= and Speed= values would be nice too, so you know which setting fits perfect to the walkanim)
I sense some spotlight stuff here.
Hint: You should create your own palette for conversion, which also avoids the brick colors and the non-remap reds. During conversion these are often mixed with remap, thus create bad results when switching ingame to a different remap than red. (e.g. a bright golden remap area with small red dots) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Give me about an hour I have some other work to do.
Wheres the Pallete editor anyway? _________________
I'm very inactive here at PPM...
Got other things doing.... QUICK_EDIT
@Roadwarrior
If its on the smoothie I'm drinking YES
If its the 3d models NO
I'm using 3ds max 9.
@LKO
Respect Due (Thanks!) _________________
I'm very inactive here at PPM...
Got other things doing.... QUICK_EDIT
looks like a very promising start
youll aspire to greatness in a relatively short amount of time my friend- especially once you get the hang of getting stuff ingame to match the quality of your models.good luck _________________ QUICK_EDIT
I made some gifs showing the anims.
Even if the building needs a lot more work to add more details and more realistic anims, i think the mechs are of top quality. They have smooth anims (even a cool death anim for the Battlemech) and a good texture and lighting.
So i say Spotlight for the Mechs.
cameos.PNG
Description:
battlemech / mongoose / dummybuilding
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4.45 KB
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bttlmchfire.gif
Description:
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12.67 KB
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30773 Time(s)
bttlmchwalk.gif
Description:
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23.08 KB
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30773 Time(s)
mongoosewalk.gif
Description:
this one has a turret, which isn't shown on this anim. That's why the walkanim also has to be that stiff.
Uhm, excuse me? These are spotlighted? I thought this forum at least had some sort of a quality standard before stuff was just put into it.
Those buildings.. are just..
Why does a magic flag sputter from who the hell knows? The base of the building shrinks and looks like it gets sucked up. and the windows are just a plain blue material. _________________ Please, read the signature rules of the forum. QUICK_EDIT
i'm gonna agree with joshy 100% on this one... these arnt THAT great. and yeah... it looks like that buildings is getting sucked into a black hole and then it just inflates it... QUICK_EDIT
I have to say, that battle mech is sexy, I like the design, reminds me of some mech I saw on Neotokyo* _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Then post the mechs (Though the mechs could use some work) and not the buildings. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Well, I don't see why the mechs need any more work, it looks fine imo. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Then post the mechs (Though the mechs could use some work) and not the buildings.
The mechs are in the zip. The building is just 2 files out of 8 iirc.
Some more details what needs more work in your opinion would be also helpful. Imo they are spotlight worthy and for his first work really impressive.
My only point would be the animations which are quite slow as they have too many frames. But removing some frames is no problem at all for those who want to use them. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Yeah actually it does, shorten the body a wee bit, round it out a lil too and add missile racks and youre golden, actually now youve got me to thinking that, since i still suck with SHP building think you could possibly be of assistance in that? _________________ Random Question, If Nissan Motorsports is called Nismo, wouldnt honda motorsports be called Homo? QUICK_EDIT
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