I kind off thouth about that.Capture the flag mode is nice,but instead of flag we use somekind of a box with some chemical stuff.First you find it on the center of the map and then hold it,for 3 minutes.And you win. _________________ Lost Relic[mod] Lost Relic[game] QUICK_EDIT
Yeah like Gears of War 2 Submission mode, where there is a neutral guy you have to take hostage and bring him back to a designated (though random) spot on the map and hold him there for a few seconds.
Could also have like a King of the Hill mode where there is one capture point in the middle that you have to hold to gain points. First to a certain number of points wins. QUICK_EDIT
Use a Cyborg Reaper to webb down enemy soldiers, then send a "infantry harvester" to capture and hold the soldiers within itself, then return to a Cyborg plant to unload them inside the building. There could be a modified dropship bay menu where you instead have options of which Cyborg type to convert each soldier into. The price is cheaper when done this way. QUICK_EDIT
Think outside the box, you cant just put two fonts together and not think about the actualy theme of the project. Altomares at least has some type of C&C feel... QUICK_EDIT
Think outside the box, you cant just put two fonts together and not think about the actualy theme of the project. Altomares at least has some type of C&C feel...
Um,man.Think that Alto's looks more like a logo for Art-deco,whilst mine does have a slight relationship with this.
Show off something better before you start to comment QUICK_EDIT
Question, will this engine allow TSLR have physics and support for more death animations for a single warhead, you know, to avoid that weird way that everyone dies in the same way _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
i suggest you using 3d model for unit rater than shp or vxl. i want own RTS engine too but too bad my friend who's programmer don't want to make RTS game. - -" QUICK_EDIT
@Deformat: ...dude...wtf? 3D models in 2D view, THINK TOTAL ANNIHILATION, THINK SUNAGE >.> _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
iirc, Total Annihilation was the first RTS to ever use 3D for all the units and structures _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Also,I think there is too much stupid offtopic talk.
Well,create a comment thread(For the whole mod,in which you can nag people when updates come to,lets say,the new engine) and a different thread in which you can post info about the engine,but keep it closed. QUICK_EDIT
Also,I think there is too much stupid offtopic talk.
Well,create a comment thread(For the whole mod,in which you can nag people when updates come to,lets say,the new engine) and a different thread in which you can post info about the engine,but keep it closed.
Also,I think there is too much stupid offtopic talk.
Well,create a comment thread(For the whole mod,in which you can nag people when updates come to,lets say,the new engine) and a different thread in which you can post info about the engine,but keep it closed.
I agree.For now on this thread is for engine talk.
Btw,should the remap be oldstyled?(some parts of units and buildings are red,blue,etc.)
Or it should be the new way I was thinking about,like,making an arrow looking,remapble animation around the unit.
Old style, but let it blend in with the lighting. In TS, like you know, remapable units/buildings only get affected by the ambient lighting, not colourful lighting. _________________ QUICK_EDIT
the reason i suggest to make the unit as 3d [ 3d unit on 2d map ] because i though every people who know to use 3d program will know about 3d model can make easier than voxel or shp and it support 3d card! [who don't have it since today = =" ] .
in term of voxel you need to work on it pixel by pixel and check normal like mad [ok you can use 3d program to make it but it doesn't make sense if you can use 3d program why you need to use it just for making voxel? use it make 3d model and use it immediately isn't fatser and better?] and they texture detail doesn't look clean and clear as 3d texture. more than that if you still using isomatic view that can't pan or zoom camera. i can't see any reason to use ton of poly just for product some tank that have detail as voxel.
in term of shp finally you end up to make it from 3d program it's ok you don't need to care much about polygon but the main problem is the game can't show every detail you add even you make your infantry model look like epic make they model in Unreal tournament3 with that problem how different from shp and Lowpolygon 3d?. and 3d-->shp convert stage is something that wast my time so much not like 3d that you can animation compile and use it rightnow.
well it's just idea however it's your engine truly i have more reason than this but my English skill is too limit to explain it all but i still cheer you make the engine that display 3d unit in 2d terrain. just ask your self what the point you choose to using voxel if you even can make the engine support 3d model.
@inzane krazy
you use 555+ instend LOL you can speak my language? [ number 5 spell in language "Ha" ] QUICK_EDIT
can the light be centred on the cell borders only? A single building or a street which is on the cell would always have the lighting being a bit off.
sorry to come back to the remap discussion, but how about tinting the whole unit/building with the remap? This could be done for example in a shader (if you use one, which i would advice), where you simply change the color of a pixel and blend it with the remap color.
You could also specify a certain degree at which the remap blends with the unit, so it doesn't turns completely red/blue etc. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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