Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Nov 10, 2024 9:42 pm
All times are UTC + 0
Terrain
Moderators: Gangster
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Jan 23, 2010 9:11 pm    Post subject:  Terrain Reply with quote  Mark this post and the followings unread

Many of you have probably noticed, that i am still using a some of original TS terrain. A most true. I've took dirt, sand and roads, because these are perfect, and they add some nostalgia to me and you. But some others are not so good. I have had to do my own pavement for example. And few days ago i have decided to convert all slopes, so I could test our new voxels.

Unfortunately, after closer examination, it become clear, that these are need to be improved. Here is my attempt. Also you can see here a new improved graphics for veinhole.

Watch your step, marine!



P.S. I am looking for terrain artist.
- Must know Photoshop
- Must me familiar with Terrain editor
- Must be agreed to do converting job as well.

_________________
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Sat Jan 23, 2010 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, im considering applying for that job role . .

Anyway awesome terrain there dude #Tongue

_________________

Silly taco fumbling unicorns nocturnally launch basketballs, Hell March.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 24, 2010 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting how you've made the top of the slopes rough, cliff-like. If you keep them that way, I think you'll need a second set of slopes with smooth tops.

_________________


Back to top
View user's profile Send private message
Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 24, 2010 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good.

_________________
Lost Relic[mod]
Lost Relic[game]

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jan 24, 2010 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Realistic looking slopes, awesome!

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Jan 24, 2010 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
top of the slopes rough, cliff-like

There will be additional set for impassible slopes. Yes.

_________________
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Jan 24, 2010 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

i can give you my clear and lat templates for 3dsmax...
in combination with icy´s/vk´s tmp-editor you can create new basic terrain within minutes #Tongue

an example would be the the stuff i did for evolution...
http://ppmsite.com/forum/files/evotem_763.jpg

if you are interested send me an pm

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 24, 2010 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Evolution. Sad

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 24, 2010 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

There was some strange texture pattern in both Rami's slopes and grass that I didn't like...kind of like if the tiles were copied from TS and then resized to fit RA2.

_________________


Back to top
View user's profile Send private message
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Jan 24, 2010 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

my slopes are crap since i didn´t rotate (placed it in the correct angle) the texture for it...
only some darkening and enligting was what i did... #Tongue

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Feb 16, 2010 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you still looking for someone to help with terrain? I could help out and I'm more than capable. I'm sure you're familiar with my terrain work for TI?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2380s ][ Queries: 11 (0.0095s) ][ Debug on ]