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ra2 normals :P
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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Fri Mar 12, 2010 10:43 am    Post subject:  ra2 normals :P Reply with quote  Mark this post and the followings unread

i thought about that ra2 normals... thay are very cofusing...

may it be possible to link the normal palettes brightneses to the 3d priview window?

so for example if you look from top (in the 3d prev) on your voxel you see in the palette how bright each normal is.



sample.png
 Description:
how it may look if you look from top
 Filesize:  3.01 KB
 Viewed:  5472 Time(s)

sample.png



normals_000.gif
 Description:
confusing behavior
 Filesize:  334.41 KB
 Viewed:  5472 Time(s)

normals_000.gif



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Mar 13, 2010 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

It is problematic, because their brightness change when you rotate the camera.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Mar 13, 2010 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Coloured normals palette? IIRC, Sane had one before leaving the C&C modding scene?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 13, 2010 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Coloured normals palette? IIRC, Sane had one before leaving the C&C modding scene?


Yes, he had. IIRC he already sent it to Banshee at one point Neutral

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Sat Mar 13, 2010 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
It is problematic, because their brightness change when you rotate the camera.


i think its no problem for the usability .. so you can see how thay behave when rotating the camera. i dont know how hard it is to programm #Tongue if this is the problem..

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