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Cost: 850
Prerequisite: Warfactory, radar
Role: Medium range support (anti-armour)
Strengths: Long range
Weaknesses: Poor armor, slow speed, long reload time, can't fire at targets that are too close
As Nod is not able to challenge GDI vehicles in their armor or firepower, they rely on different ways to deal with this threat. Hellfire MLRS is designed to be the first unit to open fire in any combat situation, allowing it to deal the first blow. Alone they will deal only so much damage, but when used in numbers, they are able to pick off targets without fear of being hit themselves. They work best when used in combination with other units, allowing the Hellfire MLRS to stay in the back and keep picking off enemy units, while the other units provide protection for these fragile vehicles. They work wonders in defensive missions where they are backed up by the base defences and other units. They also work as makeshift artillery as they can outrange all base defences bar the Obelisk of Light.