Posted: Fri Nov 05, 2010 12:22 am Post subject:
Support Powers
While ra1 had a good dose of support powers (spy planes, parabombs, paratroopers, sonar pulses, etc), there's a distinct lack of them in ra2. So, I'd like to know what kind of support powers you guys would like to see the ra2 sides get to spend all those Generals points on. One idea we had for example was the 'MiG Strike' based on Boris' Attack MiGs. Any suggestions would help, and they would be most appreciated if they were based in the actual game. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I think tech paradrops, secret lab stuff, some of the superweapons, maybe crate powerups as well could be used as potential powerups. Abilities not implemented in the respective units could also be potential support powers. QUICK_EDIT
Although RA3 already have quite a lot of support powers, may I suggest making the Harbinger a support power? _________________ The future belongs to The Forgotten! QUICK_EDIT
One thing for RA2 special powers is their large number of faction specific units(tesla tank, tank destroyer, snipe, bomb truck).
If one would need more you could think of paradropping conscripts for the soviets like the tech airfield did, chrono in some IFV's for allies, or add some of Orac's ideas.
The main thing is that generals powers are a delicate tool that can make or break the balance. QUICK_EDIT
Would suck to have a bunch of enemies chronoing behind your forces/in your base and then followed by a Chronosphere'd group of Prism tanks _________________ Please, read the signature rules of the forum. QUICK_EDIT
I forgot about crate bonues, perhaps I can get some kind of plane that comes in and drops random crates...
Forcefield looks like a more difficult Iron Curtain, so fat chance I'll be able to get that to work...
The reinforcement power is always an easy yet generic thing to pull off. It'll be what I use if nothing else comes up.
Usually in IC, each side has:
-4-5 units which they unlock (country specific, xpack units, etc)
-Low Level Power (say spy plane)
-3 attack powers (levels 1,2, and 3)
-3 Support powers (reinforcements/support buffs)
-1 Secondary Super Weapon to Unlock
-A miscelanious (could be some kind of upgrade)
-An awesome Level 5 thing
As of right now, Allies have the following: Sniper, Tank Destroyer, Grand Cannon, and Black Eagle Unlocks, Paradrop 1-3, and the Chronosphere unlock.
They need some kind of attack power, which will probably be a Hornet Strike you call in (lvl1-3). Some type of upgrade, and something really awesome for level 5.
The Soviets have the tesla tank, desolator, terrorist, and demo truck to unlock, the spy plane, MiG Strike 1-3 and the Iron Curtian to unlock.
They need some kind of support power, which makes the crate drop look awesome. They could use a couple Level 5 stuff for pure epicness, so I'm all ears.
Yuri doesn't have much to unlock. There's a seperate thread about this already.
A final note about support powers, if you think they're unbalanced, you can always have a gentleman's agreement not to use them, which we do in IC all the time (allong with supers, rushing, and the like). They're kinda there to add some chaos to the game (what better to mix up a turtle fest than a button that takes out an area of the opposition for free?) They also add some pacing to the game, which is what makes the unlock feature cool to play around with. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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