Posted: Mon Dec 06, 2010 12:02 am Post subject:
Ra2 Soviet AI
Well, I finally got to making the AI for the ra2 soviets, which brings the amount of armies with AI to 2 (Dutchy's Ra1 Sovs being the first). I must say, the ai is very aggressive and sends massive amounts of units. Here's a pic from a game me and Gufu had where we took on 6 AI's (and lost horribly).
Check out the mini map!
theaistrikes.jpg
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Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Mon Dec 06, 2010 3:47 am Post subject:
As you can see, we lost to the combined WAAAGH of 6 RA2 AI players. And that is considering that it isn't THAT smart, yet. I am afraid that dark times are upon us.
We tried 2 VS 4 later, and that failed horribly as well, mostly because of annoying lag, due to a custom map.
Then we went 2 on 2 on Homeland Alliance. I was almost brought down immediately by force of shock troopers, but Attack Bears saved me. Then I was rushed by Flak Trucks/ Infantry/V3 rush, but I was saved by Desolator Strike.
Then we had an hour long battle against AI forces that kept sending troops at us. Dafool was able to Kill one of AI players, while I was at most, harassing them. I was buiding up an attack force of Reapers. Then I was nuked by AI, killing most of my army. I had some troops to spearhead the AIs base, allowing Dafool to come in and take the base with ease.
And a single reaper hailed the destruction of the enemy. For we have proven VICTORIOUS! _________________ DUNK! QUICK_EDIT
I think the true challenge is getting the AI to do naval combat. It's possible in SP because I can just place a naval yard on the water and everything just comes naturally from that, but I got to find a way to have the AI get naval yards on the water. I think a few map specifc scripts that rely on 'IF player is at position X, THEN spawn X at location Y' might do the trick. I'll have to investigate this furthers. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I think I can use map scripting to spawn a naval yard, which I guess in theory could work for the japs, but one building vs an entire base? Plus reconstruction! I don't think so.
EDIT: I checked and yes, you can have the AI spawn naval yards using map scripts "IF player is Pos 1, THEN X" _________________ Please, read the signature rules of the forum. QUICK_EDIT
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