Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Feb 27, 2011 1:45 am Post subject:
Equal Island (2)
A decent sized urban map with a good amount of resources for each player. The hedgehogs blocking the nearest bridges to the starting points can take an inordinate amount of punishment, funneling initial assaults to the middle bridge.
By EVA-251, based off an Advance Wars: Days of Ruin map of the same name.
Feedback, comments?
PS the full size for some reason doesn't display on my Firefox, works on IE fine. Do tell if this happens to you. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) Last edited by EVA-251 on Mon Feb 28, 2011 6:21 am; edited 1 time in total QUICK_EDIT
It looks rather symmetrical (except for the bridges being slightly unevenly spaced, which is hardly a massive gameplay concern), but apart from that I rather like the looks of this map. QUICK_EDIT
It's an interesting map. I'm hoping the bridges will take insane amounts of damage if they do break, otherwise the map looks like it was built for war. I don't know how the tech structure plays out in the game, but it might be interesting to see.
It's also pretty odd to see stock terrain for the first time in probably months. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Feb 27, 2011 4:17 am Post subject:
@Orac- Yes, it is my failed attempt at symmetry (the map's name is "Equal Island"). I did try to make sure that the distances between the ore fields and oil derricks for each player wasn't too disparate.
@m7- Bridges will be tweaked to have double the HP of standard bridges (which for SS, means they can take an amount of punishment that would destroy 4 Juggernauts ). Depending on how combat goes in tests, they'll either get more, or I'll just make them indestructible. And yeah, my terrain project fizzled a few months after it started. Would love to be posting maps in a new terrain style. (among other things, like new buildings ) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
It's also pretty odd to see stock terrain for the first time in probably months.
Yep, sadly, the team still doesn't have anyone who can do terrain, or SHPs. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
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