Code:
; clear grassy terrain
[Clear]
Track=70%
Wheel=70%
; rocky terrain
[Rough]
Track=60%
Wheel=40%
; roads and pavement
[Road]
Track=100%
Wheel=100%
; Tiberium
[Tiberium]
Track=70%
Wheel=50%
; Vein hole creater weeds
[Weeds]
Track=70%
Wheel=50%
; ice
[Ice]
Track=80%
Wheel=50%
; train tracks
[Railroad]
Track=100%
Wheel=50%
; tunnels
[Tunnel]
Track=100%
Wheel=100%
Do these values make sense, or should they be adjusted? I think that the wheel based vehicles should have the advantage on clear terrain like [Road] and [Clear], but suffer heavier speed loss on uneven terrains like [Rough], [Tiberium] and [Weeds]. Not sure about [Ice], should wheeled vehicles suffer a slowdown to 50%? And on [Railroad], 100% vs. 50%? Note that by default all vehicles in TS use the Wheel values.
Btw, what speedtype values do walking vehicles like Titans use? They seem to pretty much always use their max speed, so are they using the Foot values? Or do they simply ignore SpeedType altogether?
EDIT:
Oh and there's these values to consider too:
Code:
TrackedUphill=.5 ; coefficient for tracked vehicle movement uphill
TrackedDownhill=1.1 ; coefficient for tracked vehicle movement downhill
WheeledUphill=.5 ; coefficient for wheeled vehicle movement uphill
WheeledDownhill=1.2 ; coefficient for wheeled vehicle movement downhill
Wheeled vehicles getting a bonus when going downhill makes sense, but should they suffer a bigger loss than tracked when going uphill? Or maybe reduce the loss a tracked vehicle suffers when going uphill?