Code isn't perfect. I would say it works 99.9% Sometimes it can pass firing fire stream. probably because of Stage or ROF values. I am not sure how to handle this. Never worked with Gattling stuff before.
oh, nice effect. The CLDisableBlue effect is cool.
As an alternative, how about using an arcing dummy projectile? Give this invisible projectile a special fire traileranim, that also spawns some flame debris.
This can be fired in a rapid burst as well, so it looks like a constant stream of fire instead of only a single fireball. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Gangster, I know you're busier these days but I just wanted to let you know how much I've enjoyed seeing all of yall's hard work on this mod, and, well, I'd actually love to lend my support if I can.
I have some graphics, mapping, and modding experience, and am willing to learn 3D and/or hard coding. It wouldn't be any risk to you to throw some time-consuming task my way, and if my work sucks you can toss it.
Let me know how I can help if you're interested. I'm used to figuring things out as I go, and I may ask a question or two, but I have a lot of spare time.
I think everyone would really like to see this mod finished, and I for one am willing to volunteer my time and sweat to see that happen. _________________ Over and out,
~FinalMoon QUICK_EDIT
Gangster, I know you're busier these days but I just wanted to let you know how much I've enjoyed seeing all of yall's hard work on this mod, and, well, I'd actually love to lend my support if I can.
I have some graphics, mapping, and modding experience, and am willing to learn 3D and/or hard coding. It wouldn't be any risk to you to throw some time-consuming task my way, and if my work sucks you can toss it.
Let me know how I can help if you're interested. I'm used to figuring things out as I go, and I may ask a question or two, but I have a lot of spare time.
I think everyone would really like to see this mod finished, and I for one am willing to volunteer my time and sweat to see that happen.
Hey mate! You should try to work with us, we need motivated people like you. But I must say, there is no such thing as Gangster's Factory of Magic, I am not giving tasks to anyone, we used to be usefull where we can.
First of all you should dl Rewire and play it abou hour or so. Then you will start to uderstand what need to be improved. I can give you a hints where to look at:
If you are willing to try moddeling - we still need some civilian urban buildings and vilage houses or any other civilian stuff.
If you want to try mapping, I d love to see 4 player map with scripted Ion Storm.
There is still alot of photoshop work on terrain elemets.
For coder - Rewire requre alot of cleaning in code. Unit's weapons should be checked for they are not using same WHs. Warheads shoud be checked for using correct animation. And all animations are corectly sounded. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
First of all you should dl Rewire and play it abou hour or so. Then you will start to uderstand what need to be improved. I can give you a hints where to look at:
I have done so, but I could only get Build005 to work, for some reason Build006 wasn't working for me. EDIT: nevermind, got Build006 working.
Gangster wrote:
If you are willing to try moddeling - we still need some civilian urban buildings and vilage houses or any other civilian stuff.
I would love to try it. Wouldn't want to waste time working on something Regulus has already done, maybe I could get a list from him or something... though I could probably use the practice of a few test runs first. I saw a while back a few folks in the community mentioned they were willing to teach others how to do 3D modelling but there weren't many people interested in learning. I'll see if I can't get 3dsmax working on my machine.
Gangster wrote:
If you want to try mapping, I d love to see 4 player map with scripted Ion Storm.
Now this I know I could do. Did FinalAlert work ok with your new terrain elements?
Gangster wrote:
There is still alot of photoshop work on terrain elemets.
Would love to give this a try as well. We shall see.
Gangster wrote:
For coder - Rewire requre alot of cleaning in code. Unit's weapons should be checked for they are not using same WHs. Warheads shoud be checked for using correct animation. And all animations are corectly sounded.
Once I get the latest version on my PC I'd be happy to work on this as well.
I was wondering, too, about the buildup animations. Is that an area that help is needed on as well?
I ought to be able to contribute in one or more of those areas, but I'm sure there's other folks who would be eager to help as well, and just knowing what they can do could speed up the process a lot. I think everyone's realized at this point that Rewire could be the future of TS for the modding community here, and damn it if we don't do everything we can to help you. I'll be working on some of the things you mentioned, but if there's anything that requires less skill but more tedious work, and you'd like to pass such a task off onto someone else, I'm ready and willing.
Once the build is closer to completion I'd love to make a campaign for it, try and bring back some of that classic TS feeling for folks.
Smiff, it's good to see you too. _________________ Over and out,
~FinalMoon QUICK_EDIT
First of all you should dl Rewire and play it abou hour or so. Then you will start to uderstand what need to be improved. I can give you a hints where to look at:
I have done so, but I could only get Build005 to work, for some reason Build006 wasn't working for me. EDIT: nevermind, got Build006 working.
The only difference betwin two is: a b006 have blue tiberium, and it been coded to be explosive and spawn blue non-explosive. I am glad you got it working. There is a floating IE somewhere there. I asume it because 3rd type trying to spawn on slopes.
FinalMoon wrote:
Gangster wrote:
If you are willing to try moddeling - we still need some civilian urban buildings and vilage houses or any other civilian stuff.
I would love to try it. Wouldn't want to waste time working on something Regulus has already done, maybe I could get a list from him or something... though I could probably use the practice of a few test runs first. I saw a while back a few folks in the community mentioned they were willing to teach others how to do 3D modelling but there weren't many people interested in learning. I'll see if I can't get 3dsmax working on my machine.
For the short. Regulus did most of modular buildings and I finished the rest. I aslo did some urban stuff. Here is a list
FinalMoon wrote:
Gangster wrote:
If you want to try mapping, I d love to see 4 player map with scripted Ion Storm.
Now this I know I could do. Did FinalAlert work ok with your new terrain elements?
It does if you have all temperatemd and rulesmd unpacked in you RW folder. there is still problem with terrain and buildings palettes. FA harcoded to read isotem form ra2.mix-cashe.mix. If will have you put RW edited palette there.
FinalMoon wrote:
I was wondering, too, about the buildup animations. Is that an area that help is needed on as well?
That is what I am bisy with. I can't take any help here. I lost all my early models so I have to remodel stuff again. Thankfully I had all sprites rendered so I was able to launch Alpha. But for Beta we will have new all new stuff and buildups done.
PS I gave you access to staff forum. you can hold your wip stuf there if you like. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
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