Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jan 07, 2013 1:32 pm Post subject:
New Rewire logo? Maybe the font wasn't a good choice...
Otherwise it's nice. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I like the emptiness, has lots of imaginative possibilites. With the Banshee and massive amounts of smoke sweeping in behind it seems like they're trying to escape something.
the helmet has the wrong shape, the visor sticks out and it pasted above helmet parts, and the soldier itself looks out of place, meh...it's okay but there are some things still wrong with it. _________________ Hydraw Art on Facebook QUICK_EDIT
the font is the only thing i see wrong with this, everything else is of great quality. _________________ Total Annihilation is the only battle strategy.
my Moddb.com account QUICK_EDIT
-Visor as commented by me before, sticks out too much and is clearly pasted above the Marine guy and looks out of place.
-The contrast mixing on the Marine, especially on the edited parts like the face/visor is out of control.
-Visor is Located at the wrong place/angle
-Shadows are wrong, both including shadow fade of the marine which from this angle isn't possible.
-Titan sticks out because it has too much contrast and sharp lines that collide with the background, it does look like a miniature and nearer than it should be when the ground isn't as crisp/clear at that range.
-Banshee sticks out, has no shadow that suggests it's low altitude, yet it's size is too big. it looks out of place.
-the marine's backfoot is missing it's shadow
-overall lack of depth
-the overall composition is visually not ideal, left and right is something placed, but the center is free, which looks irritating. look up "golden ratio" or "golden section" wich shows you the utter basis of object placement to avoid the discomfort of an unsettled image. _________________ Hydraw Art on Facebook QUICK_EDIT
well it's a nice idea katz but a bit more than 10 minutes would have made a great deal of a change into positiveness _________________ Hydraw Art on Facebook QUICK_EDIT
I made my own little composition attempt
have fun, use it wherever you want, i know there are also a few mistakes buuut......i go with katz there, i have not as much time to sit on this.
Some cents:
- The Nod soldier should definitely look the other way.
- Where's the Titan's gun?
- Why are the laser turrets so blurry?
- Why's the Hand of Nod partly burried in the sand?
- I'm pretty sure the Temple should be bigger. Just look at the "Unstoppable" cutscene in TS. _________________
-why should the nod soldier look the other way? what if they're surrounded?
-look closer, the angle makes it so that it doesn't stick out, but it's there, the original render is the same.
-because the ones in the back are blurry because of the distance, the one nearest because of the resize, of course i could refine that but as i said, i was going with katz
-it's not partly buried in the sand, it's the adjusted angle.
-you sure? because i found the TS temple in the cuscenes to be pretty small, however look at size comparison with the titans, the temple should be somwhere in the middle in the field between them, also...TS buildings, i imagine them to be bunkers with just the entrance sticking out.
-i really wonder why you didn't pointed out the obvious errors like, the arms of the nod soldier
still overall, i kind of like it, but i wouldn't put much more time into it, for a TS wallpaper it's more than enough...methinks _________________ Hydraw Art on Facebook QUICK_EDIT
Why is the Nod Soldier leaning so much forward with upper body and then legs also look off, if compare to the straight laser turret nearby and so on, it looks weird.
Closer titan needs to be sharper and emphasize its gun...
Hand of Nod should be on even ground, it looks retarded placed on raising elevation. QUICK_EDIT
Why is the Nod Soldier leaning so much forward with upper body and then legs also look off, if compare to the straight laser turret nearby and so on, it looks weird.
Closer titan needs to be sharper and emphasize its gun...
Hand of Nod should be on even ground, it looks retarded placed on raising elevation.
-Try running like a stick, so yeah, it's pretty much in motion.
and yeah it might look off at first, but the foreground is going downhill instead of being a flat surface.
-titan is on the heigh of the foreground laserturret and hass basically the same crispness as the LT, the gun however may need a bit of work since it's hard to notice.
-never had the feeling it might look retarded, cause real life terrain isn't always flat, who's the rule that the HoN can't be partly go into a hill?
yeah, it needs fixing overall, but what you're pointing out is not really an issue. _________________ Hydraw Art on Facebook QUICK_EDIT
no, it wouldn't red light is negative, it's not lighting up, it's darkening, every other lightsource nearby would get dimmed by it, it's absorbing rather than reflecting. _________________ Hydraw Art on Facebook QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum