Posted: Sun Mar 03, 2013 5:33 pm Post subject:
Vulture Gunship
Subject description: "Gunship all checked out."
Type: Heavy gunship
Armament: x2 M275 30mm gatling cannon, 120mm Machinecannon
Armour Class: Heavy
Speed: Fast
Cost: $2000
Purpose: Close air support
Requires: Airforce Command HQ, Technology Center, Gunship Runway
Strong against: Massed units, Light structures
Weak against: Aircrafts, Anti-Air
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Additional Info
- gains Armour bonus on veteran
- gains Speed bonus on veteran
- gains Firepower bonus on elite
- gains ROF bonus on elite
- gains Self-repair on elite
- gains DU rounds on elite, increasing firepower
- large ammo supply, does not need to reload
- can be upgraded with AA missiles (Aeronautic Branch exclusive)
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Tracing its roots back to the Vietnam Conflict, the Vulture Gunship is the latest in the line of formidable close-in air support gunships. Heavily armoured yet graceful, the Vulture attacks in an orbiting fashion around the target, bombarding it with machine gun fire and artillery strikes. Its M275 30mm gatling cannons and 120mm Machinecannon combination is capable of destroying groups of units quickly. Even the toughest structures will collapse under sustained fire. While capable of resisting heavy anti-air fire, sustained fire will eventually shoot it down. Aircrafts with anti-air capability can also shoot it down, though this can be countered by equipping it with AA missile hardpoints for self defence. Its expensive costs, numerous prerequisites and limited access makes this beast a rather uncommon sight on the battlefield.
credit: Rocky
Trivia: Slightly based off the AC-170 Spectre II from Rise of the Reds. _________________ The future belongs to The Forgotten! Last edited by freedom fighter on Tue Nov 26, 2013 7:32 am; edited 2 times in total QUICK_EDIT
Nope. Normal Harrier behaviour with FlyBy=yes, high Speed= and very low ROT=, with large MinimumRange=, rapid ROF= and OmniFire=yes on weapon.
This results in the gunship flying in a wide circle and keeping a distance from the target when attacking. Of course it doesn't really fly in a circle and shoot from the left side only. I also use SlowdownDistance=0 to make it unlandable.
And it only has one weapon. Animation warheads and the Next= tag are nice features _________________ The future belongs to The Forgotten!
1. animation warhead damage does not give unit exp
2. self healing aircrafttypes have a 1 hp crashing bug
3. build limits on aircrafttypes are buggy _________________ QUICK_EDIT
When you have all Dock Locations Filled up you can't build anymore aircraft even if they don't have the need to dock there.
For example... Airforce Command (4 Docks) & Runway (4 Docks) so you built 4 Jets & 4 Vultures. You sold the Runway and built a new Airforce Command. You'll still won't be able to build more Jets since the Vultures are owning those 4 Docks. _________________ ~ Excelsior ~ QUICK_EDIT
Update: Vultures are now airport bound in order to receive repairs. They still don't use ammo, thus can still fly and attack indefinitely. _________________ The future belongs to The Forgotten!
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