Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Apr 02, 2013 8:54 pm Post subject:
New Propaganda Outpost? Nice. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Apr 15, 2013 6:35 pm Post subject:
I hope the left is the newer one. Because if right is... then it looks worse. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Apr 15, 2013 7:03 pm Post subject:
Then cough more if this is what they result with. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat May 11, 2013 1:53 pm Post subject:
*coughs more*
After partially scrapping the previous remake because it looked a little bit too much like a 40k Baneblade ( ), I finally remade the Legion Behemoth. Left is new, old is right, Viking tank is shown for scaling. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat May 11, 2013 2:09 pm Post subject:
You know... if I could cough like that... _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jun 02, 2013 2:35 pm Post subject:
In the news: Wolverines are 2012, Radens are the new trend of 2013!
New Raden design and some backstory why the Raden is back alone, and the Wolverine has been dropped.
Middle is new Raden. Old Wolverine is to the left, old Raden is to the right.
The Raden Assault Gun was one of the first ideas I had for the Revenant, because I liked the design and effect of the ISU-152 and StörmTiger. The initial version was horribly overpowered, because it did flat damage against anything, including tanks. While realistic, it was a gamebreaker. The Wolverine was born from this imbalance. The Raden became an anti-structure unit (in essence a short-range artillery with much health), and the anti-tank duty was moved to the new Wolverine.
This was fine for a while, until I changed some weapon stats and in the end both where semi-effective against all targets again. After some thinking, I decided to merge both tasks into one vehicle again, only more balanced then the original. The new Raden has the long-range anti-tank gun and anti-tank missiles of the Wolverine, and the RAHES weapon and looks of the Raden.
Most likely the Wolverine will come back in some kind of background lore, but until further notice it is gone ingame. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jun 02, 2013 3:26 pm Post subject:
Cranium wrote:
They look nice Dutchy....How ya been, I haven't seen ya in awhile.
Been busy with work (and travelling to and from it), leaving little free time. I also been semi-out of the loop because I lacked interest and motivation for the mod (and other stuff, but that is a different story). Now and then I have a burst of inspiration, which I then post here QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Jun 27, 2013 7:15 pm Post subject:
"Time for las-erm tracer show!"
Something I'm playing with. Green tracers for Revenant, orange ones for Legion, and possible others for not-yet-revealed stuff. QUICK_EDIT
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