Posted: Tue Jun 11, 2013 1:08 pm Post subject:
Voxel Section Editor 1.39
Hello guys. I sent PM to Banshee regarding this, his reply was helpful, but mentioned me that I should ask here publicly so others can see
I have two question regarding program.
1. Why is this happening?
As you can see, I draw that thing in left size, it is appearing on right.
Something is reversed, either preview or drawing stuff.
That did not happen in previous. 1.37
I am using recently new 1.39 with that 3D modelizer and such.
2. How can I merge two sections into one? I could not find anywhere that option.
Banshee wrote:
This kind of question should be asked in the public forums, so other people should have access to the answers.
1. If this is the very latest beta and your view was front (and not back, which is the default), then it should be something wrong with the drawing pannel rather than the editor, although I think I've fixed this problem a couple of years ago. But I'll take a look at it again, once it is possible. (That part of the code is confusing)
2. An option to merge sections has never been coded. So, there is no way to do it with VXLSE III, unfortunately.
looks correct for me.
it is always on the left side of the vehicle (you view it from the front in the 3d, thus it is on the right from your point of view, but it is still the left side of the vehicle)
What bugs me more is the wrong emphasize depth view.
e.g. you have top view-> thus you look down onto the voxel
you draw something on Y 5
if you are on Y 4 you can still see the voxel on level 5 and above: yet you are on a layer below 5 and look down, so nothing should be visible
if you are on Y 6 you can't see anything: but here you should see something as you are on a layer above the voxel and look down from the top
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jun 11, 2013 1:54 pm Post subject:
What LKO said.
You can't merge sections. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
If I draw something on left side, it appears in preview on right, and in this case if I draw something on right, it appears on left.
You want to say that its because my view is front (which is default) ?
Well, I remember in older version I was using until recently, If I draw something on left in pannel, it appears on left in 3D.
I am 100% sure when I resize canvas X, it's right side is cut. So when I do voxel, I mirror left from right. Now here, when I resize X, its left side is cut actually, but in 3D view its right side,so actually I need to mirror from right to left.
That confuses me as this did not happen in older versions.
Graion DIlach, if that is not possible, how then people mix two parts from other voxels? _________________ PPM Halloween Season 2021 QUICK_EDIT
Joined: 10 Dec 2012 Location: I'm too busy conquering the world!
Posted: Tue Jun 11, 2013 2:43 pm Post subject:
Right click on the preview center which appears at the left corner (Which you just show it with allied MCV facing front of you.) Right click on it then move it around and there you go. It will rotate the voxel around in the preview center.
Preview Center is like a mirror.
@LKO, Emphasis Depth didn't bother me, it makes perfectly sense to me because it was suppose to be meant on bottom layer, and all other layers behind it is visible. But then if it was going to be fixed so that it can be seen from top and bottom layers, then it won't make sense at all. It would be just like 2 layers just collide together. _________________ Mod Leader and founder of World Domination
Its because of that view thing which defaults to be back.
It needs to be front. So each time I open program I need to change view to front _________________ PPM Halloween Season 2021 QUICK_EDIT
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