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Aro
Detail: 9/10
The second I recieved this submission, I had a good feeling that you'd more than likely be the winner of the competition. There is an incredible amount of detail thrown into this unit, a smooth and very detailed texture and good colour usage really makes the unit shine here.
In-game Result: 8/10
Whilst the voxel is an extremely well done one itself and looks fantastic in the editor, it feels to be held back a bit in the in-game department, probably mostly due-to the wonderous TS limitations. Not to say that it looks bad, but it just doesn't seem to fit, at least in my opinion. Never-the-less, this is still easily one of the best voxels I have ever seen submitted to any kind of competition, so good job!
Creativity: 7/10
I like to see technology expanded upon, such as Firestorm technology, Railgun techhnology and now Ion technology. There have been several disruptor remakes, railgun tanks etc. but this is one of the better heavy GDI vehicles. The shape itself however doesn't really appeal to me all that much. It reminds me of Yuri's Magnetron for some reason. But anyway, good work all round.
Overall - 24/30
Morpher
Detail: 9/10
A very well detailed voxel, from its texture, shading and remap locations. Nothing's been missed on this one, it has an excellent texture with attention to detail such as visible dirt and roughness at the lower sections. The textures variation prevents this unit from looking like a huge gold blob, the use of the greys and remap are great helping to break it up.
In-game Result: 8/10
Some moments when looking at this I nearly think it's a shp, it's held back by the TS rendering engine which makes a few details appear wonky but that's inevitable when working with such a large voxel. The use of the original TS style colours make this unit a fantastic drag and drop for any mods looking for an "epic" GDI unit. Unfortunately such large units always look
exceptionally odd when actually moving in-game which gets in the way of me enjoying this unit ever so slightly.
Creativity: 8/10
It might not be the most revolutionary shape and style in the world, but it more than looks the part and seeing something of this size and style look realistic (For CnC) makes it stand out for me. The simplier and more realistic design of this unit is excellent as it prevents such a large voxel from becoming goofy.
Overall - 25/30
An overall great voxel, everyone who works on a TS themed mod goes through a phase of wanting an awesome Ion Cannon Tank but they usually grow out of the idea and well... this means we don't need to grow out of our crazy ideas!
OmegaBolt
Detail: 8/10
The voxel is quite large, so I'm not sure if it'll look as good when downsized, but as it is the texturing and detail is very nicely done, very clear and yet enough to make it look great.
Ingame Results: 7/10
At some angles it looks pretty perfect, so smooth and clean almost like an SHP and yet at others it's very messy with several holes. If they were fixed it could look pretty perfect.
Creativity: 7/10
This is a nice vehicle and seems very usable. It's design is interesting enough to make it distinct ingame and yet could serve a few roles depending on the modder's choice. An all-round highly usable asset.
Overall - 22/30
Total - 71/90