Extremely too much human labour required, even with just 8 facings which isn't enough. Plus there is not much point in using SHP over VXL if you are not going to use super-sampling, but then that will create a nightmare with the team colouring, and I don't think there is an automated way to deal with that yet which is just going to add even more human labour requirement. Much more actually, according to my information.
I wish people would apply this much enthusiasm into writing a 3DS Max script that will just do this whole thing automatically. QUICK_EDIT
rotating the view is a definitely no-go. Especially since in such a manual way you don't get exact 11.25° (for 32 facings) or 45° steps.
Use a camera, then animate the cam and let it rotate around the model.
The TI cannon cyborg has around 1000 frames, which take about 50 seconds to render. Then another 5 seconds to convert into SHP.
The most time consuming part is rigging and animating the model. _________________ SHP Artist of Twisted Insurrection: Nod buildings
@Atomic_Noodles: it's actually Raminator who has made the script to render animated units. I've only made a template to render buildings (and units, you just have to rotate them manually :p ). QUICK_EDIT
where is this script? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
edited this.............sorry, i don't have glasses i missed the 2nd one.... _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
LKO, how many days, etc etc it took you to finish making Tachyon Cyborg?
creating the 3d-model about a week (with about 1-2 hours work per day)
rigging about 1 hour
creating all animations about 30min-2 hours (was a bit trial and error)
then only copying the animations 8 times and rotating the camera 10min
rendering the 1166 frames about 50seconds
converting to SHP 5-10seconds
If you have a day free, a lot of enthusiasm and work non-stop, a clear plan what you want, such a unit can be done in one day.
Trial and error for finding the best shape and anims, bugfixing and finding the right textures is often the most time consuming part. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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