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WIP Stuff for WD
Moderators: Zero18
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Zero18
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Joined: 10 Dec 2012
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PostPosted: Wed Dec 18, 2013 10:01 pm    Post subject:  WIP Stuff for WD Reply with quote  Mark this post and the followings unread

I will be cleaning up this once in a while.

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Last edited by Zero18 on Wed Jan 01, 2014 2:40 am; edited 1 time in total

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Zero18
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PostPosted: Thu Mar 19, 2015 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

WIP Voyager for U.S.A.

Comes with Rocket Pads.



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Zero18
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PostPosted: Fri Mar 20, 2015 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

wip ZUBR Hovercraft Transporter



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Zero18
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PostPosted: Sun Mar 22, 2015 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sketch of units coming soon. Smile

Zuwalt Destroyer for U.S.A

And Maelstrom, a super hovertank for United Nations which can be used only in Campaign after siding up with Soviets on peacekeeping missions rather than siding up with Allies. Maelstrom can fire shells, packed with nuclear warhead, explosive missiles and plasma mortars. It also can carry up to two infantries inside and is very expensive to build.



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Zero18
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Joined: 10 Dec 2012
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PostPosted: Tue Mar 24, 2015 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

.



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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Mar 24, 2015 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can i draw some stuffs too? :p

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Zero18
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PostPosted: Tue Mar 24, 2015 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

deathreaperz wrote:
Can i draw some stuffs too? :p


Yes, in-fact if you want to. I probably make some adjustment along on the way so that the voxel itself will fit in.

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Zero18
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PostPosted: Tue Mar 24, 2015 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

.



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Zero18
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PostPosted: Thu Mar 26, 2015 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Going to try something different to give a new image for Voyager and Vanguard Cruiser. I'm also thinking of not giving tactical missile to Vanguard Cruiser. Kronos Drone Carrier is already there and there's no need for another siege purpose ship,



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Zero18
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PostPosted: Fri Mar 27, 2015 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Warbird for USA.

It will be infantry Transporter and can carry up to 10 infantry or 5 mechanized infantires. Warbird is also cloaked and is equipped with Rapid firing Autocannon.



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Mar 27, 2015 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cloaked flying transport... really bad idea because afaik one can't detect that in-air.

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Fri Mar 27, 2015 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will see about if Warbird will be cloaked or not. I probably have to make Mobile Sensory Array vehicles so that they can detect cloaked units in the air too.

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deathreaperz
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Joined: 20 May 2013
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PostPosted: Fri Mar 27, 2015 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems the Warbird is too fat

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Zero18
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PostPosted: Fri Mar 27, 2015 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

deathreaperz wrote:
Seems the Warbird is too fat


But I haven't post in game of it yet, #Tongue

Well thanks for the feedback, it helps remind me not to make this unit's belly fat.

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Zero18
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PostPosted: Thu Apr 02, 2015 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably one of the most hardest aircraft I'm working on. Had to restart it twice until I got the rotor circle and the body perfect. This aircraft is quite massive and will be similar to Dropship. I'm also considering making it able to carry an unit underneath it, like carryall. So infact, it can transport infantries inside and carry unit underneath it.

WIP Warbird.

It can carry up to 8 Infantries, or 4 Mechanized Infantries and maybe an unit underneath it.



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Zero18
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PostPosted: Thu Apr 02, 2015 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Say hello to Balithus Attack Submarine. It will be T1 submarine for U.S.S.R.

It is much stronger than Hailstorm Attack submarine but is equal strength of Zumwalt Destroyer.



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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Apr 09, 2015 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey guys, I'm posting some WIP work for WD, it's an Allied Power Plant, just in case. Sorry for the half made lights, those were just for fun. thoughts?



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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu Apr 09, 2015 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Not a big fan of it.

1st it looks like a coal burning power plant.
2nd due to the above it's more fitting for a ra1 mod.
3rd it doesn't really fit with other allied structures.
4th the wires look really weird and unsafe, which makes it look really old when allies are supposed to have advanced technology.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Apr 09, 2015 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It's too blocky design for allies, need far more rounded in general (whole warehouse design is peculiar too). You'd expect something like that for soviets but still, whole wiring thing is nonsensical...

It might make sense if you think of it as laser fencing or security measure but else no.

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Nolt
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Joined: 25 Apr 2012
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PostPosted: Thu Apr 09, 2015 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. It wasnt supossed to be wiring, it was supposed to be some fluids moving from one side to another. I'll have to rethink how to do that.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Apr 09, 2015 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

So... what about this power plant then? The concept was made by Zero.



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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Apr 10, 2015 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad.

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Fri Apr 10, 2015 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Nolt wrote:
So... what about this power plant then? The concept was made by Zero.


It's good, but it looks very fragile, like it's made out of crystals / glass.
Try to beef it up a tiny bit and give it a more industrial look. Try to get a look at zero's allied voxels so you can feel out the theme of his allied faction style.

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Zero18
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PostPosted: Fri Apr 10, 2015 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is fusion power plant. It will have glowing light animation (the cyan part).

For the allied structures, it will be mostly steel, has metal texture and has grindy texture to represent mix of advanced and modern technology. Remember this mod takes the war in 2020 to 2050.

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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 10, 2015 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Away avoid to put glowing light animation on my building because it away give me hard time to work on remap when those light shine on them....

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sun Apr 12, 2015 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
I Away avoid to put glowing light animation on my building because it away give me hard time to work on remap when those light shine on them....

Simply use a modified palette when converting these anims then.
For example making remap color green in the palette when converting something with red parts...

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Zero18
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PostPosted: Sun Apr 19, 2015 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Seaviper for World Domination U.S.S.R.

Seaviper is a cruiser equipped with heavy quad flak cannon and anti air tactical missiles. They are effective at destroying enemy in aircraft. They also can attack enemy naval and land target on the shores but the flak shells aren't that effective on land targets.



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Zero18
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PostPosted: Tue Apr 21, 2015 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Redid the Seaviper Cruiser concept.

Tactical Missiles is now available for ground targets and will be slow moving missiles that can be dodge, it also deals moderate amount of damage. Anti-Air Missiles, I'm thinking maybe 3 or 4 missiles turrets) will be used against enemy aircraft.



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Zero18
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PostPosted: Wed May 06, 2015 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

WIP Armata U.C.P for U.S.S.R to replace Apocalypse Tank.

My current thought for Armata U.C.P is for it to have 4 different type of weapons. Cannon, flak cannons, missiles and mortar. Will see how it turns out. :3



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Zero18
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PostPosted: Sun May 10, 2015 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sketch of Bumerang IFV for USSR.



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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Mon May 25, 2015 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Gangster's template for 3ds max is truly good, thanks for uploading it man.



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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Mon May 25, 2015 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks Good. +1 Very Happy

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Zero18
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Joined: 10 Dec 2012
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PostPosted: Wed Jul 15, 2015 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread



Sketch for Soviet Dreadnought "Leviathan"

It is a huge long-range ballistic ship that can destroy targets from long range and delivers serious damage. Can't wait to make this come to life. Smile

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